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Re: [RPG]: Savage Worlds Explorer's Edition, reviewed by James Gillen (4/3)
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Originally Posted by James Gillen
A novice gets 15 points for skills, on a scale where you get to spend 1 point per "die type" until the skill code equals the code for the linked attribute, and exceeding that point means the skill costs 2 points per die. At this point however, it isn't really explained whether a skill code starts at d4 and works up, or starts at the base rating of its attribute.
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If it were the latter, then your first sentence wouldn't make any sense. Logic dictates that if skills cost 1 point per level up to the base attribute, then they must start out lower than the base attribute.
Also, although an index would've been nice, I'd point out that the table of contents is quite detailed.
Wyvern
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