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Re: [RPG]: Savage Worlds Explorer's Edition, reviewed by James Gillen (4/3)
I have never had trouble running a social or mental heavy game in Savage Worlds, take a hard look at Soloman Kane for a game that is not too combat intensive. There is always combat in just about every game I have ever run, so the rules need to be fairly detailed, but Savage Worlds has always struck me as lite enough to not have combat intesive characters dominate the game.
Take a hard look at some of the settings out there. Its not as flexable as I would like, I would like the ranks to disappear as a rank 5 character is pretty well bad A enough as it is and the perception of celing is unappealing to me, but thats more of a personal issue for me as is the arbitrary limits assigned to what can be leveled between ranks. I realize that its more about letting players stay somewhat balanced but I still find its my biggest block. I also dont think it can handle higher powered games as elagently as I would like, Nessicary Evil is a great supers game but its more X-man and less Justice Leage, I would like the option to play a Superman as well as a Cyclopse. X-men are great but it would be nice to have some variety.
Niether of these are insurmoutable limits, they are fairly easy to House Rule away, but it does take some time to re-work the ranks and figure out scale abilities for the Nessicary Evil type game. I would like a little more freedom from my Savage Worlds but I can live with what I have for now.
The setting worlds are real treat though, I have yet to come across a Savage world that I dont find interesting in some way. I love Deadlands, and the other settings are not quite as detailed but just as well conceved.
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