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Originally Posted by J.T.
Great review, you covered all the bits that I found good and bad about the game.
I really love the setting but the rules are, as you indicate, a little bland. I took part in an online game a few months ago and while we were role playing it was great but as soon as we had to use the rules it kind of fell apart and the game folded.
My biggest problem with the whole thing is not being able to mix groups easily, it tends to lend itself to one group games rather than a good mix of PC types. I can get passed the rules problems, they are workable but just boring but not being able to mix PCs easily broke it for me.
It’s a shame as I like the setting so much I bought a coloured copy when it came out but was afraid to read it too much as the binding was a bit shoddy. When the new black and white copy hit the shelves I bought that too and was able to sit down and read it from cover to cover.
I may port the setting to another rules set maybe BRP or even savage worlds but that won’t happen in the near future.
J.T.
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I think when you have wide variation in power level, it is very difficult to mix such a group up. I've seen people complain about RIFTS because it allows such a mixture thereby compromising balance between players and even the adventure. CT tries to maintain some balance by recommmending you play in one of those three levels.