Christopher, you know I respect your opinion!
I'm a little surprised you didn't like the "game" part of the game. I never had a doubt you'd like the setting, though.
I know that I could easily coerce Tim and a few other recetly-met aquaintances into a CTech mecha game. Of course, these are the guys I didn't have to put much effort into learning the complex, 40 button custom cockpit controller of the XBox game "Steel Battalion". Which is a hard-core mecha simulation sort of thing.
Then again, I've played with you, and I get how a little bit of pidgeon-holing can set you on edge. I always loved your games because we were all encouraged to be as different and varied as possible, and you always found a way to incorporate some wacky ideas into a storyline.
Some of the design philosophy behind CTech is somewhat your anathema, I suppose. It very much appeals to me, though.
