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Old 10-10-2008, 09:48 AM
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Gilbetron Gilbetron is offline
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Join Date: May 2003
Location: Ann Arbor, MI
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Re: [RPG]: Vampire: The Requiem, reviewed by Venger Satanis (4/5)

Not a bad review, although the "omg, WoD is about *role*playing not *roll*playing" is best kept back in the 90s where it belongs.

Also:
Quote:
nteracting with non-player characters is more than just rolling dice and saying, “Ok, you got two successes, you convinced your enemy’s sire to accompany you to the mausoleum, roll again… and she’s dead. Nice job.” That would be the gamist way of negotiating the system. See how I can get the best bonus which means the greatest mathematical potential for doing X. Invariably, X is about maximizing firepower and resistance to enemy firepower. All I’m saying is that World of Darkness games are a completely different way of roleplaying.
That does great disservice to the many clever games that combine mechanics with role-playing - ie Social Combat and such. I could easily describe Narrativist play as, "Ok, I convince the enemy's sire to accompany me to the mausoleum where I kill her, and then everyone is happy! The End!" Please try to have an informed opinion of other methods before bashing them.
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Last edited by Gilbetron; 10-10-2008 at 12:30 PM..
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