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Old 10-14-2008, 01:39 PM
Zoltar.Delgado Zoltar.Delgado is offline
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Join Date: Jun 2008
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Re: [RPG]: Vampire: The Requiem, reviewed by Venger Satanis (4/5)

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someone else mentioned that on the rpg.net thread, but i beg to differ with you on the narrativist/simulationist front. because the characters can heavily influence the story through their interaction with the NPCs and setting itself. i think players have the opportunity to narrate how the chronicle progresses using the Storytelling system. now, with narrative indie games, you have the whole meta-game, breaking the 4th wall type of player narrative rights... and i believe this to be such an extreme example, that games like this almost stop being RPGs. what do they become instead? i'm not sure... maybe a shared drama experience?

and this is why i don't think WoD games can be lumped in with simulationism, because all RPGs simulate a certain genre and like to emulate various trappings of a setting. Vampire is going to have blood drinking, D&D is going to have monsters in a dungeon to fight, Deadlands is going to have gunfighting, etc. however, a few games like Call of Cthulhu are totally dependent on simulating a particular aesthetic: that of Lovecraft's stories. that's why if you are having duels at high noon and drinking blood, then you are most definitely not playing Call of Cthulhu. however, if you have gunfighting and tentacles you could technically still be playing Vampire. just like adding tentacles, lasers, and starships to D&D could still be considered a D&D game. only CoC is totally genre dependent. WoD games are not, they are dependent on story or narrative, which is why i see them as narrativist RPGs.

that's all i'm going to write for now. i'm sure that we could have a book-length discussion on RPG theory and practice if we wanted to, so i'll wait and see if you want to really get into it.
That was taken from here: http://www.grumblingdwarf.net/forum/viewtopic.php?t=373

I've seen Venger post on the GD forum before, not sure if he posts anywhere else. I know he can't post here at rpg.net.
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re: Use of Narrativism in your review. You might want to check this out:
So, Blue, would you agree with Ron Edwards that World of Darkness is more simulationist than any other classification? Just wondering what your opinion is if you disagree with Venger's opinion? Thanks.

Zoltar
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