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Re: [RPG]: Wild Talents Essential Edition, reviewed by C.W.Richeson (4/4)
Thanks for the review - it was a great overview. One of the problem I had with 1E for WT was that it was a bit schizo in it's rules presentation - rather tough to wrap your head around it. I was hoping 2E fixed that (and maybe the full edition will). I've already ordered the EE, so I'm hoping that it is already fixed up some there.
What I'd like to see from the creative minds surrounding ORE is a character build system where the player builds the character as they see fit, the GM then calculates the cost, but instead of trying to make the points equal, there exists another process where the GM adds "stuff" to the character with lower point totals to balance them. Basically, some Fate Point mechanic, or something, so that if I create Magneto, and you make Kitty Pryde, the GM has a way to balance it out within the game. My thoughts are still vague on the "how", but the point is not to restrict a character concept to a point total, but instead to find a different way of balancing the game with unbalanced characters...
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