Quote:
Originally Posted by Dan Davenport
I seem to recall someone mentioning that the setting of Wild Talents is in the GODLIKE continuity, and that while some of the supers are still Talents as seen in GODLIKE, the full spectrum of supers have now shown up as well. If I have that right, how do the Talents stack up against the modern supers?
|
Basically the WW2 Talents were limited to a 50 point build for powers, and had other elements like being able to turn off each other's abilities regardless of what they were, by bidding willpower.
There were exceptions to this in the GODLIKE setting, called Mad Talents, to whom those rules did not apply.
At some point after WW2, the world started finding more and more people to whom The Rules did not apply, but who were also sane.
They were called Wild Talents.
Now read on.
Rules for building WW2 era Talents are still included, so you can use the updated ruleset for GODLIKE with no problem at all.
The Essential Edition doesn't deal with the backstory and setting, but WT 2nd Ed will expand on the GODLIKE timeline much as 1st Ed did, as I understand it.
- The Unshaven.