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Old 10-17-2008, 04:17 PM
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Re: [RPG]: Wild Talents Essential Edition, reviewed by C.W.Richeson (4/4)

Chris: Thank you for posting the review!

The revisions we're doing now for the full print run of the Essential Edition ought to make the powers chapter a lot less murky than in the intial printing. Writing with the veterans in mind rather than newcomers is an easy trap to fall into, even after doing this kind of thing for years.

The game balance issues are just part of the game, though. As you observed, game balance per se just doesn't interest us all that much. If a player wants to create a character than can defeat anyone with one blast of his optic rays, I'm happy to let him, and to tailor the game's events accordingly to make things interesting. That can make the game a poor choice for some gamers, for all the reasons you noted.
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Last Played: Call of CthulhuWerewolf: The Apocalypse • White-Box D&D Last Ran: ReignAD&D1Wild Talents
Working On: Wild Talents 2nd Edition • Delta Green: Targets of Opportunity • Little Monsters • Bigger Bads
Now Available for Wild Talents: The Kerberos ClubGrim WarThis Favored LandWild Talents Essential Edition
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