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Old 10-18-2008, 09:50 AM
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Re: [RPG]: Wild Talents Essential Edition, reviewed by C.W.Richeson (4/4)

Point Buy in WT serves as a nod to game balance, or at least a way to facilitate it to some degree. Combine a limited number of character points with some archetype restrictions on the number of hard dice and wiggle dice you can get and you'll have a very different kind of game than if anything goes.

In Monsters and Other Childish Things, Bailywolf adapted Wild Talents by skipping points altogether and making dice themselves the currency. That served to both simplify the creation of monster powers and also made those rules somewhat insulated from changes to the WT rules that Monsters is based on. (Monsters, after all, started off as basically a whole game setting around the miracle "Sidekick" from Godlike and WT.)

But Wild Talents is the baseline "powers" game line, so we felt it needed to drill down to exact details using points.
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Last Played: Call of CthulhuWerewolf: The Apocalypse • White-Box D&D Last Ran: ReignAD&D1Wild Talents
Working On: Wild Talents 2nd Edition • Delta Green: Targets of Opportunity • Little Monsters • Bigger Bads
Now Available for Wild Talents: The Kerberos ClubGrim WarThis Favored LandWild Talents Essential Edition
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