Quote:
Originally Posted by The Grey Elf
I do want to make one clarification, however: I've been lauded by several reviewers for "my" innovative take on grognardian magic.
I cannot take credit for this, and I should be clear about that before someone like Old Geezer comes along and outs that fact.
The magic system is, in point of fact, strongly inspired by the magic system in Chainmail's Fantasy Supplement, just like the combat system is inspired by Chainmail's Man-to-Man combat.
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Good point.
Quote:
Originally Posted by maasenstodt
I have some niggling issues, most of which were brought up in the review (e.g., the use of percentiles for Thief skills, the disjointed artwork, etc.), that have dissuaded me from doing so.
I've considered C&C to be my go to version of D&D since that game's 2nd printing was released, but I've been wowed by Matt Finch's work on S&W....
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Well,
S&W doesn't have Thieves at all, so if you don't like the percentiles, you could drop the Thieves entirely and be in the same place.
I actually spent a long time dithering over whether or not to explicitly compare
S&S to other examples,
S&W being the obvious one. I decided not to because I felt it was potentially too distracting. In the interests of full disclosure, I think
S&W is excellently done, but I have a number of problems with it and find myself really preferring
S&S, which came as rather a surprise to me. But, different strokes and all that.