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Old 11-08-2008, 08:43 AM
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The Grey Elf The Grey Elf is offline
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Join Date: Jul 2002
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Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by The Fiendish Dr. Samsara View Post
Well, S&W doesn't have Thieves at all, so if you don't like the percentiles, you could drop the Thieves entirely and be in the same place.
Indeed--no thieves at all vs. %-based thief skills...

Quote:
I actually spent a long time dithering over whether or not to explicitly compare S&S to other examples, S&W being the obvious one. I decided not to because I felt it was potentially too distracting. In the interests of full disclosure, I think S&W is excellently done, but I have a number of problems with it and find myself really preferring S&S, which came as rather a surprise to me. But, different strokes and all that.
And that is the most flattering comment I've gotten from ANYONE about S&S.
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Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
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