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11-08-2008, 08:43 AM
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Eldritch Secret Purveyor
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Join Date: Jul 2002
Location: Carcosa, summer home in R'Lyeh
Posts: 9,255
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Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend
Quote:
Originally Posted by The Fiendish Dr. Samsara
Well, S&W doesn't have Thieves at all, so if you don't like the percentiles, you could drop the Thieves entirely and be in the same place.
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Indeed--no thieves at all vs. %-based thief skills...
Quote:
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I actually spent a long time dithering over whether or not to explicitly compare S&S to other examples, S&W being the obvious one. I decided not to because I felt it was potentially too distracting. In the interests of full disclosure, I think S&W is excellently done, but I have a number of problems with it and find myself really preferring S&S, which came as rather a surprise to me. But, different strokes and all that.
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And that is the most flattering comment I've gotten from ANYONE about S&S.
__________________
Jason Vey, The Grey Elf: http://www.grey-elf.com/
Yankee Pack, Son of Liberty; Cult of Howard; Maiden Militia
President, Elf Lair Games--go buy Spellcraft & Swordplay!
Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS
"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
Laugh Points: 4, Awesome Points: 1, Layout Points: 1, Best Thread Title Evar Points: 4 Disturbed the Mortal Vessel of Cthulhu Points: 1, Most Honest Author Points: 1 Tryptophan Points: 1
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