Quote:
Originally Posted by ghost-angel
Personally, I think the biggest problem we're running into is that those who aren't new to RPGs look at 4E, and just switch up mechanics while still doing all the RolePlaying they had been doing for years.
Without really realizing the 4E in and of itself doesn't do a whole lot to encourage this kind of gaming - and that a new person coming to the table won't have years of Roleplaying Experience behind them to know when/where to insert non-mechanic goodness into their games.
Yes you CAN Roleplay with 4E very easily, because it does nothing to stop you. But it does nothing to encourage you either, doubly so when it attempts to breakdown the "adventure structure" into a series of encounters instead of a storyboard.
|
Don't agree.
In fact, 4e goes on more about pure non-mechanical / personality / roleplaying stuff about your character that any of the previous editions.
If all the people {*} who started with any of the previous edition of D&D & still 'somehow' managed did all the roleplaying you'd want, then people starting with 4e will do just as fine.
Or in other words, this is more of a 'back in the good olde days with our deep roleplaying that we did & in the books we did it from, compared to what kids do these days & their rock music' rose-tinted views.
(Plus the whole theory discussion of whether RPGs should try to facilitate roleplaying or not & all that, which is a beast by itself.)
{*} Myself included, even if my first RPG wasn't D&D, but i wouldn't describe it as "encouraging roleplaying" more by its text than any random edition of D&D or any other random RPG.