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Old 12-01-2008, 08:36 AM
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macd21 macd21 is offline
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Re: [RPG]: Cthulhutech, reviewed by It that must not be named. (5/4)

Quote:
Originally Posted by Extrakun View Post
Or Warhammer 40K.

I think the biggest reason why I still cannot accept the idea of arcanotech is that Mythos science is supposed to drive people insane when they try to grok it. Not insane as in depression, bipolar or other type of chemical imbalances which is commonly known, but trauma, perception-shattering revelations and so on.

I am quite looking forward to a game which pits high technology against the Mythos, with a sense of horror and forbidding like in Aliens with the occasional big weapons showdown. (Well, Innsmouth got the hell bombed out from it)
Arcanotech does drive people insane - at least, the people who research and design it. I think most of the people who use it haven't a clue what they are doing or how it works.

IMO, CT horror works in a different way to CoC. In CoC, you are 'normal' person who is confronted by overwhelmingly powerful alien forces who defy comprehension. In CT, you are given amazingly powerful weapons or powers, you are told who and what you are going up against.... and then find yourself face to face with an overwhelmingly powerful alien force that defies comprehension.

I think the 'Aliens' comparision works best - you are the marines, who think they are the best of the best, that they are invincible, that nothing can stand in their way... and then they get smushed
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