Thanks for the review, Steve! This review was very important to me because you caught a problem I, and all my playtester groups, never caught: I didn't set down in the rules how damage was applied to dragons! The aerial combat system was adapted from my air combat games - IHW: Aces in Spades, IHW: Aces And Angels, and IHW: Wild Blue. The playtester GMs all were familiar with one or more of these games, and didn't notice that the rules for applying damage were skipped,
because they already knew how it worked! This will immediately be fixed, with pdf customers receiving free replacements, new print customers receiving fixed documents, and previous print customers able to receive errata from the main site.
This should have been in the rules! It's fairly simple - for every ten points of damage, cross off one box on the Damage Track. For every ten points of healing, erase one cross from the damage track box.
As for Dragon Generation, any random generation will produce non-starters - a string of crap rolls and there's a dragon not worth bothering about. The Dragon Generation tables are designed for a GM to produce
breeds of dragons, not individuals. It is assumed that the GM is editing the results before allowing the breed as an option. The rules (p. 109) state: "This work is a Dragon Breed generator, designed to allow you to design dragon breeds for In Harm’s Way: Dragons!... The dragons generated by this method are breeds of Dragon peculiar to a culture. We strongly recommend that the GM create or approve all new breeds of dragon introduced by this method. In lieu of a breed, a dragon generated by this method may instead be regarded as a unique crossbreed at the GM’s option."
Thank you for your hard work and charitable reading in writing this review. It was sincerely appreciated!
-clash
Added: And thank you very much for the kind words on my paintings!
