Quote:
Originally Posted by Smeazel
Yeah, I got that (or I think I did; maybe there's something I'm still not understanding), but the example in the review doesn't seem to match that.
If Violence is the first (top) Praxis, and Persuasion is the second (bottom), then if the fulcrum is 7, wouldn't that mean it's easier to succeed with Persuasion than with Violence, since it's easier to roll under 7 on d10 than over it? But the example says the character is supposed to be a "bruiser" who uses "Violence as [his] way to solve problems"--so shouldn't it be easier for this character to succeed with Violence than with Persuasion? Again, is there something I'm still missing, or is there a mistake in the example in the review?
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You're right! I glossed over that part of the review and just read it the way I thought it meant. Your interpretation is correct.
Incidentally, it's called a Fulcrum because that's the way a seesaw works. The closer you move it to one side the more the other side weighs down.
There's another, really important aspect: if you want your character in that example to be violent
but not achieve anything by it, then you'd give yourself a high Fulcrum. Failing builds character, giving hir (learn to love the neologism!) a new Feature, which gives you another die to roll in future conflicts (or in this one of you risk a Link).