Quote:
Originally Posted by chaosvoyager
It really is very nearly the perfect RPG.
Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.
Regardless, it's a minor issue in an otherwise awesome game.
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That's not really a lot of math. I played a lot of Feng Shui which did the same +/-d6 thing and you can tell pip differences in a tenth of a second. (For FS, you had to add/subtract instead of taking the lowest because the dice exploded...)