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  #11  
Old 10-21-2009, 03:20 PM
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Re: The "future" of live role-playing

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Originally Posted by Mike Young View Post
The latest version of Mind's Eye Theatre might be.
Having played plenty of games under the NWoD MET system, it's still far too clunky and full of extraneous details for me. I'd hardly call it an improvement, just a different approach from their original system.

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Originally Posted by Nath
However, what really makes the game different in the player style of the players... . It's not so much 'ahead' and 'doing something completely different.'
I think this is one of the big things to remember. The culture and thus style of play and player prevalent in some of these other countries (Denmark for example) is different from say the US. Because of these differences we need to keep in mind our expectations of change.

- Amber E.

P.S. On a slightly related tangent you might find this article of interest: LARP Debate: Evolution of LARP.
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  #12  
Old 10-21-2009, 07:23 PM
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Re: The "future" of live role-playing

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Originally Posted by US_LRPer View Post
Having played plenty of games under the NWoD MET system, it's still far too clunky and full of extraneous details for me. I'd hardly call it an improvement, just a different approach from their original system.
The big thing is that it's not a LARP system, it's a tabletop system that can be LARPed. I love MET, but am aware that it's not really designed for LARP. You CAN use it to LARP, and have fun doing so, but it's not the ideal tool for the job.

Likewise, nMET is faster to play, but sacrifices some of the versmilitude that oMET had which made it a bit more geared towards immersive play. (Not to say that it ever was immersive in the manner that many people desire, but it at least strived to be.)

In any case, MET works best when it's not the focus of the session, and the game consists almost entirely of interpersonal interaction.
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  #13  
Old 10-21-2009, 11:19 PM
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Re: The "future" of live role-playing

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Originally Posted by Peter Svensson View Post
The big thing is that it's not a LARP system, it's a tabletop system that can be LARPed. I love MET, but am aware that it's not really designed for LARP. You CAN use it to LARP, and have fun doing so, but it's not the ideal tool for the job.
Please understand here that you're preaching to the choir. I'll need to agree with you on the point that it's a LARP system that's a derivitive of a table-top system (essentially table-top gone LARP).

No, I'm not a fan of such systems. Why? As I shared in one of my earlier LARP articles, LARP Design: Less Can Mean More, "LARP rules are not table-top rules, nor should they be table-top rules.

"What works in a table-top setting usually does not work in a live-action setting. The two are intrinsically different gaming models. Where you can have more rules and deeper rules in a table-top game, too many rules and too complex of rules will quickly ruin a LARP (this isn't to say your table-top game should be 'uber rulez' heavy either)... . It is for this reason that LARP designers need to remember that writing rules for a LARP isn't like writing rules for a table-top game."

- Amber E.
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  #14  
Old 10-21-2009, 11:27 PM
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Re: The "future" of live role-playing

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Originally Posted by US_LRPer View Post
P.S. On a slightly related tangent you might find this article of interest: LARP Debate: Evolution of LARP.
Great article. I had already read that paper -- good overview, although New England 'live-combat' groups do seem to have a lot more weekend events than one-day events, even with all the players over age 30.

And I see that you also share the view that Europeans have reached a level we aren't at yet:
Quote:
I see plenty of LARPers within the States looking at our counterparts across the ocean and having a desire to strive for games of those calibers.
It's funny that 'simple rules' are one of the things mentioned that makes European larps advanced. My first larp in 1989 had rules you could learn in about 10 minutes. Then more people got involved and it just got more and more complicated.

I was a Public Policy major, and a professional game designer, and I've seen a lot in common between government and game design. I'm convinced that humans tend to make things more and more complicated when they try to "improve" them, unless someone stands up and actively tries to simplify things. So I'm glad that "simpler" systems are seen as an important part of the future -- it means we already have a good group of people swimming upstream.

Clay
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  #15  
Old 11-01-2009, 07:00 PM
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Re: The "future" of live role-playing

I was surfing around the White Wolf forums and decided to take a gander at the MET line. All that was available was WoD and Vampire.

Was Mage and Werewolf not made into an MET book?

I remember when MET was big. Real big. This was in the old Word of Darkness days. The Laws of the Night days. If WW is not making MET books then is that an indcator of how well WoD LARP is doing? It seems if there was a following then they would print the books.

So what is going on with MET today?
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  #16  
Old 11-01-2009, 07:02 PM
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Re: The "future" of live role-playing

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Originally Posted by Redfeild View Post
I was surfing around the White Wolf forums and decided to take a gander at the MET line. All that was available was WoD and Vampire.

Was Mage and Werewolf not made into an MET book?

I remember when MET was big. Real big. This was in the old Word of Darkness days. The Laws of the Night days. If WW is not making MET books then is that an indcator of how well WoD LARP is doing? It seems if there was a following then they would print the books.

So what is going on with MET today?
Oops, sorry. This was meant to be a new thread. Please ignor.
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  #17  
Old 11-03-2009, 12:41 PM
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Re: The "future" of live role-playing

Redfield:
http://flamesrising.rpgnow.com/produ...ducts_id=50112

They also made Forsaken (werewolf), but I can't find a link to buy it in a quick search. But I know FOR SURE I've had a PC about torn to bits by one.
(Hint: Never inject the Alpha with epinephrine during a delicate negotiation with the Cam Council. Worst. Prank. Evar.)
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Last edited by David Artman; 11-03-2009 at 12:45 PM..
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  #18  
Old 11-03-2009, 01:21 PM
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Re: The "future" of live role-playing

Quote:
Originally Posted by David Artman View Post
Redfield:
http://flamesrising.rpgnow.com/produ...ducts_id=50112

They also made Forsaken (werewolf), but I can't find a link to buy it in a quick search. But I know FOR SURE I've had a PC about torn to bits by one.
(Hint: Never inject the Alpha with epinephrine during a delicate negotiation with the Cam Council. Worst. Prank. Evar.)
No MET rulebook was released for Forsaken, but several troupes, including the Camarilla, have created house rules for both Forsaken and Lost.

-Matt
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  #19  
Old 11-03-2009, 02:39 PM
Redfeild Redfeild is offline
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Re: The "future" of live role-playing

I'll bet Lost would be fun.
Its to bad new MET didn't get as popular as old MET.
My other thread asks about that.
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  #20  
Old 11-04-2009, 09:33 AM
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Re: The "future" of live role-playing

Huh... I guess they just ported the TT rules, using VtM as a model? I coulda sworn I'd seen a digest-sized Werewolf MET book, though. Oh, well. I know for sure about Hunter and Mage (have them on my book shelf).

Anyhooo... I always wanted to run a "proper" Mage LARP, but I think it would take (a) a rather small troupe of actual Mages or (b) about one GM per Mage, all with walkie talkies. Altering the paradigm requires a lot of communication or world state, I imagine.
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