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  #291  
Old 11-03-2009, 04:06 PM
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Belphanior Belphanior is offline
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Re: [Exalted] Setting Gripes

Well that's ok then, it's not really time travel after all.

Now if you excuse me, I keep hearing about this Lillun stuff and I want to read up on that.

*reads*

Who put all this /d/ in my /tg/ ?
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  #292  
Old 11-03-2009, 04:06 PM
Noctivagus Noctivagus is offline
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Re: [Exalted] Setting Gripes

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Originally Posted by Jon Chung View Post
Not... quite. The prohibition against time travel and resurrection was put in to make sure you had to suffer the consequences of your actions, that there were no takebacks. It's a theme/style thing.
This is true, but was it an explicit universal rule in 1E? I know it was addressed in a few areas (pertaining the wyld and sorcery, etc).
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  #293  
Old 11-03-2009, 04:06 PM
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Rand Brittain Rand Brittain is offline
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Re: [Exalted] Setting Gripes

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Who put all this /d/ in my /tg/ ?
Check the index re: "beings of profound hatred and malice."
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  #294  
Old 11-03-2009, 04:36 PM
Aaron Peori Aaron Peori is offline
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Re: [Exalted] Setting Gripes

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Originally Posted by Rand Brittain View Post
It's a general principle of the line that things that were done can't be undone.

And they can't!

The best you can do is "have a crazed, twisted titan rewrite his bizarre hell-realm with you in it to create a twisted version of the outcome you desired."
Okay. Allow me to explain to you why including it was a Bad Idea in easy to understand steps.

1: The Yozi can reverse the effect of anythign they don't like that occurs under their sphere of influence.

2: They are prevented from doing so in creation only by their oaths.

3: The Yozi are nothing but a collection fo Charms. Every action they can do (including breathing, if they deigned to do that) is a Charm.

4: Infernal Exalted can learn any and all Yozi Charms.

5: Infernal Exalts are not limited by Yozi oaths.

Saying "you can only reverse time by giving yourself over to a insane malicious god-thing" is patently untrue. Any Infernal (oh, and Eclipse and Moonshadow Exalts) can learn "time rewrite jutsu". Then you're not putting your power into the hands of the insane monsters, but the player characters

Also, claiming that "its not time travel, its just rewriting the present to the point where it is indistinguisable from tiem travel" is, to put it bluntly, a poor argumment.

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  #295  
Old 11-03-2009, 04:43 PM
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Re: [Exalted] Setting Gripes

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Originally Posted by Aaron Peori View Post

Also, claiming that "its not time travel, its just rewriting the present to the point where it is indistinguisable from tiem travel" is, to put it bluntly, a poor argumment.
This has been valid since Exalted:the Sidereals.
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  #296  
Old 11-03-2009, 04:45 PM
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Re: [Exalted] Setting Gripes

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Originally Posted by Springaldjack View Post
This has been valid since Exalted:the Sidereals.
Eh, Sidereals don't get takebacks. Look at what their stuff does. Avoidance Kata moves you, then alters records in the Loom to make it look like you weren't there in the first place. Stuff that has been done remains done. If someone chopped your arm off before you teleported away, it remains chopped off. If you killed somebody then bamfed away, they're still dead. In either case, you can't retro-edit your arm back on, you have to regenerate it the normal way, and the guy you killed is dead for good. It doesn't challenge either the "no time travel" or "no resurrections" strictures.

This Yozi thing does.
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  #297  
Old 11-03-2009, 04:48 PM
Aaron Peori Aaron Peori is offline
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Re: [Exalted] Setting Gripes

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Originally Posted by Springaldjack View Post
This has been valid since Exalted:the Sidereals.
No. Exalted: The Sidereals did not include any effects that allowed you to escape the consequences of your actions.

If an Abyssal tore off your arm and you used Avoidance kata you still lost that arm. Maybe a bear tore it off while you were trying to impress a potential mate? Maybe t got caught in a threshing machine.

All Avoidance Kata ever did was a: teleport you to some other location you could potentially have been and b: change the records in Yu Shan to reflect that this had, obviously, always been the case. people would even reme,ber the old way things had happened they would just dismiss it because "obviously, he's not here, so the fact I thought he was here could never be the case."

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  #298  
Old 11-03-2009, 05:02 PM
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Cromage Cromage is offline
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Re: [Exalted] Setting Gripes

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Originally Posted by Rand Brittain View Post

The best you can do is "have a crazed, twisted titan rewrite his bizarre hell-realm with you in it to create a twisted version of the outcome you desired."
Yeah, but if you don't like it, you can hit him again 'til it works.

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Okay, that I can get behind a bit more myself. I just see folks say "guardians fo Death" and I think Khemri from Warhammer, or various other fantasy "Lands of death ruled by litches for eternity becasue being dead is awesoem". I like how being a ghost kinda does suck in Creation. The White Walker is pretty cool a way to handle it though and I think options exist for a Third Path (firing the Neverborn/Deathlrods, but not embracing Oblivion) eventually.
Yeah, I consider the Exalted setting's Underworld as inheriting more from The Sandman's funerary city (okay, more like wholesale theft), than any "lichking" domain.

Also, you still get Resonance every scene if you're not acting towards the cause of Oblivion, or supporting life that promotes your views.

There may be options for firing the Deathlords, but most of them involve becoming a thrall of the Neverborn. And the setting pretty much says that the Neverborn are invulnerable, tireless, and near omnipotent if they deign to notice you.

Quote:
That said, Typhon I feel didn't get "angstified". He was turned into a sociopathic bastard.
To me, that's the same thing, if what turned you into a sociopathic bastard was a sucky life or a traumatic event. I vastly prefer well-adjusted sociopathic bastards. Unfortunately, Resonance makes that more or less impossible.

Quote:
Not too familiar with this one.
Abhorsen are necromancers who are primarily occupied with making sure that life and death are in balance. It's a stance that puts them at odds with most other necromancers.

Come to think of it, they're a bit more Chosen of Endings in purpose (they're also Chosen by destiny!), even if the Sidereal flavor is all wrong for 'em.
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  #299  
Old 11-03-2009, 05:08 PM
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HeWhoSpeaksOfDarkness HeWhoSpeaksOfDarkness is offline
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Re: [Exalted] Setting Gripes

Quote:
Originally Posted by Aaron Peori View Post
Saying "you can only reverse time by giving yourself over to a insane malicious god-thing" is patently untrue. Any Infernal (oh, and Eclipse and Moonshadow Exalts) can learn "time rewrite jutsu". Then you're not putting your power into the hands of the insane monsters, but the player characters
But they can only use where the Yotzis can use it, maybe, really it be more like, I can rewrite things that happen with in my own body. Which is a cool charm, but not setting breaking.
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  #300  
Old 11-03-2009, 05:11 PM
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Re: [Exalted] Setting Gripes

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Originally Posted by HeWhoSpeaksOfDarkness View Post
But they can only use where the Yotzis can use it, maybe, really it be more like, I can rewrite things that happen with in my own body. Which is a cool charm, but not setting breaking.
That's the thing - the Infernals aren't bound by Yozi strictures. That's the point of them.
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