|
Re: 100xp per Hit Die?
I've used it in B/X. No problems here, did pretty much you you expect it to do. We didn't play to a high level though. For us, it helped speed through that ultra-deadly first level and reach a more survivable point. The expectation was that it would make low levels more survivable, but slow down to a normal rate in the mid-level sweet spot, and then slow waaaay down during the high level endgame.
Personally I'd still give bonus XP for powers. An easy way to do this is to simply treat each special ability (asterisk in B/X) as an extra HD for XP purposes. So if characters fight a 2 HD troglodyte and you make use of the chameleon ability but forgot to use the stench attack, give 300 XP. OTOH you could make a strong argument for the idea that higher level monsters are expected to have special abilities just like the PCs do, so no XP bonus is warranted. (In that case I'd award half experience for a 7 HD zombie with no special abilities, and normal XP for a 7 HD vampire).
Edit: Forgot one other benefit of 100XP/level is that you can reduce treasure at low levels and keep the PCs hungry longer, postponing the big treasure hauls for higher levels.
Last edited by Alcamtar; 11-06-2009 at 06:14 PM..
|