Quote:
Originally Posted by Normorgwae
Mike, I'm sorry. I did come off as very rude in that post. I was tired when I wrote it and realised how it sounded later but didn't want to spam the thread with a repost until someone else had posted. What I said was unfair. I certainly cannot tell what you are thinking just by reading your post. I'll try to be more careful in the future. The internet hardly needs one more know-it-all ass.
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Don't worry about it. No harm, no foul, right?
Quote:
Originally Posted by Normorgwae
How would that work out in non-combat situations, when it is less likely to be 'you roll, I roll, you roll, I roll'?
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That's one of the things I'm still working on. Thankfully, combat and other structured action (car chases, etc.) tends to be quite a bit more roll-heavy than other situations in RPGs; most-out-of-combat conflicts can be probably solved with two or three rolls
total. Hopefully, that will keep the problem of spotlight inequity minimized.
I'm also still playing with that possible single-die variant that could be used in certain situations (likely limited to unopposed rolls when the character isn't under any immediate pressure; possibly limited to actions a character is already rated 7 or better in); that would help too. The probabilities are a little sticky on that front, though -- more number-crunching is going to have to happen before I'm comfortable with it. If I can make it a reasonable choice in situations like that
without making it a no-brainer, I'll have something; can't roll doubles with just one die...
Ultimately, I might just have to warn GMs to be on the lookout for the issue and leave it at that. I can minimize or circumvent the problem, but I doubt I can eliminate it altogether. Unfortunately, anything short of removing rewards systems entirely is occasionally going to be inequitable to someone.