Attached is not art, but rather a prop useful for prompting group character creation for any game. We are planning to use this in a session this evening as we are rebooting a campaign.
The reboot concerns RDU Neil's Champions campaign. Lately, there has been a lot of dimensional adventures. Cribbing off of Marvel's Exiles and Stargate (Atlantis) and a bit of discussion of round-robin GMing... we are going to do an alternate RDU to jump our PCs from. Then they will travel to different dimensions encounter different stories. Making it easy to for co-GMs to step in and not step on toes of the others.
So tonight, we are sitting down and creating characters together, sorta tweaked analogues of our usual campaign. Wanna play a heroic, good version of Doctor Destroyer? Why not. Wanna play a tweaked version of another Player Character? Lets talk about it and see where the boundries might exist.
Our group is very different personalities. We have trouble sometimes communicating what we want for our PCs... what kind of scenes... what kind of subplots. I personally provide a lot of "hooks" for my GMs. But Neil sometimes interperts those hooks (re: Hero Disadvantages) in very different ways. We've talked about how to facilitate communication. This is just one arrow in the quiver, but since I'm a visual dude, Neil came up with this.
What Neil is going to say tonight is "Do NOT put anything down on the sheet that the PLAYER does NOT want to explore." In other words, while it may be cool that Bounty the Cosmic Head Hunter has a vicious hunted herself... if the player is NOT interested in being pursued relentlessly... don't put it down.
Due to other threads I've seen of "my players are not responding" of late, I thought this might be a way to help. It might even help an already running game, if folks are not quite gelling their PCs to the situation (or vice versa).
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Running: Mage: the Ascension | Playing: Exalted: the Dragon-Blooded
"If Stephenls wrote Exalted fully to his druthers it'd have less than half the fans it has now. If you did it would have less than half a dozen." - Springaldjack
"What you really shouldn't do is get this worked up over playing 'Let's Pretend' with rayguns." - Dan Davenport
Wow. I wanted to post some of my artwork when I saw this thread... but after seeing all of yours I'm afraid to. Mine totally sucks now lol.
anyway... if ya want to see my stuff, you can check here: My Yahoo Photos
Yeah, not bad. Your people definitely have personality. And that is cool.
RPGnet's own Freelance and Freelancers section is a great resource to get critiques and learn tips and the like.
The two quickie critiques I can lay down on you are
1. Anatomy needs practice, but you knew that. And you are, I see improvement. I recommend Burne Hogarth's Dynamic Anatomy (avail at any B&N or Borders)... it will help with doing anatomy in perspective (that arm coming towards the viewer)... although its actual anatomy is very stylized.
2. Think about varying your line widths. I recommend trying a #1 brush to ink with... it WILL drive you crazy. But brush inking has so much more character to it than tech pens. Gary Martin's Art of Comic Book Inking is not only a great book about inking, but IMO, a must have for any penciler or illustrator period.