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  #41  
Old 10-09-2006, 10:48 PM
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J Harper J Harper is offline
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Re: [Savage Worlds] Solomon Kane

I take back the line about this thread being nothing but de Campian bullshit - the thoughts on how well the new Kane game will emulate the flavor of the stories is very much worthwhile. I'm personally in a wait and see mode, myself.

Cheers,

Jeremy Harper
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  #42  
Old 10-09-2006, 11:12 PM
Old Scratch Old Scratch is offline
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Re: [Savage Worlds] Solomon Kane

Quote:
Originally Posted by Rainfall View Post
Oh sure, because taking SOME liberties witth the genre is Badwrongfun! Survivng and suceedijg without going crazy a mythos story in CoC is just so Evil, and saving the Young Kingdoms in Stormbringer shows such an hatred of Moorcock, oh, and you must never, ever think of playing an Alliance game in Serenity.:rolleyes:
I would like to point out that all of those are more setting focused than character focused. About all we've got from Solomon Kane is a few quasi-historical stories and some Africa stories. There's nothing much uniquely "Kane" about the world. It could be any historical pulp setting, couldn't it?

If you want to make a historical pulp setting, go for it, but tying it to a license with no real meat on it strikes me as a less considered move.

Quote:
There is a place for gaming settings taken from the media not involving Forge-like pinpoint focus you know.
Whoa! The irony, saying that about a setting that features a loan Puritan adventure running amok in Africa, for the most part. That sounds like a pinpoint focus to me. And besides, there's already a Forge game that does this, and it does it well.

Quote:
I trust Great White, they know how to make fun, usefull supplements, and Solomon Kane is pretty much right up their alley. Sure the setting is vague, but honestly there's plenty of gamers who can have fun without knowing the minutia of the signature city's legal system.
And that's just it. Setting documents are usually about creating the minutiae of a setting. You can't say that the strength of the setting is its vague nature when defending a supplement which will probably end up providing a lot more fanfic filling in the areas rather than capturing the essence of the stories in through the use effective mechanics.

I mean... normally I'm all for giving a book a chance, but I'm completely mystified by the very intent of this setting. It seems to me to be capitalizing on RE Howard's fame rather than on any meat in the setting. But maybe they'll prove me wrong.
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  #43  
Old 10-09-2006, 11:15 PM
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Christopher V. Brady Christopher V. Brady is offline
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Re: [Savage Worlds] Solomon Kane

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Originally Posted by Rainfall View Post
Sorry, didn't intend to sound like an ass, but I was reading the bull piling up and your post kind of was the last straw. Reread the thread, the book isn't even out and it's already gotten more venom thrown at it than most D20 games.

And on RPGnet it's saying an awfull lot.
You must have missed the MRQ threads, pre-release.

Not that it's changed post-release...
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  #44  
Old 10-10-2006, 12:31 AM
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Re: [Savage Worlds] Solomon Kane

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Originally Posted by Old Scratch View Post
Yeah? How are they going to pull off a band of PUritans?
Easily, if so desired. "You are a band of Puritans, with guns. There are bad guys. Go!" I just have to remove the word "lone" from the "Lone Puritan" description.

I imagine that SW will allow for various options, just as most liscence books do. They may go the Star Wars route. Heck, they might even go the Buffy route. It's not that hard.
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  #45  
Old 10-10-2006, 12:50 AM
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Re: [Savage Worlds] Solomon Kane

See, I'd like the campaign where you play as an badass African witchdoctor monsterhunter with his Puritan sidekicks. And I'm sure the Solomon Kane plot-point book will be able to do it.
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  #46  
Old 10-10-2006, 03:15 AM
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Re: [Savage Worlds] Solomon Kane

Hyboria I can see as a setting book, Solomon Kanes 1600's would seem to me to be more about the tone than setting specifics. I fall in the wait and see camp.

I love the origional Conan stories. For me he was the first Hero that I wanted to be like when I was young. I mean who doesn't want to kick ass, take names, and get the girl? And with a sword!

For dealing with the racism in R.E. Howards writings, here's my advice...

Find a copy of: The Turner Diaries. Read it, every word, cover to cover. Then burn it.

Then read the R.E. howard story of your choice. You wont notice any racism. And you'll see just how enlightened, liberal and understanding a writer R.E. Howard truly was in his time.
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  #47  
Old 10-10-2006, 03:16 AM
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Adrian Werner Adrian Werner is offline
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Re: [Savage Worlds] Solomon Kane

moments like those make me sometimes happy that my group is purely white(well..I do live in Poland so it would be hard to have something else) so we don't have any problems with roleplaying in racist worlds. As long as it's fun, but I guess it would be a problem for somebody who has gamers from other races in his group
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  #48  
Old 10-10-2006, 03:39 AM
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Re: [Savage Worlds] Solomon Kane

Quote:
Originally Posted by Old Scratch View Post
I would like to point out that all of those are more setting focused than character focused. About all we've got from Solomon Kane is a few quasi-historical stories and some Africa stories. There's nothing much uniquely "Kane" about the world. It could be any historical pulp setting, couldn't it?

If you want to make a historical pulp setting, go for it, but tying it to a license with no real meat on it strikes me as a less considered move.
How do you think a pulp historical rpg would sell?

How do you think an rpg with a much loved licence would sell?

I don't see this as a less considered move.
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  #49  
Old 10-10-2006, 03:48 AM
keffir keffir is offline
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Re: [Savage Worlds] Solomon Kane

The point in SK is this imho: he got te paladin syndroma, that means the fight for goodness and virtue must be through ( fantasmed) darkness, mud and bunch of pagans. As for the inquisitor who asks the witch every exquisite details of her supposedly wayward existence. This is teenage angst of sex at its best. Remember the confrontation with the vampire queen.
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  #50  
Old 10-10-2006, 03:53 AM
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Re: [Savage Worlds] Solomon Kane

Quote:
Originally Posted by Old Scratch View Post
Yeah? How are they going to pull off a band of PUritans? Is everyone going to be a lone puritan avenging the love of a woman they once knew? Or does one person get to play the Kane wannabe and everyone else gets to be their African sidekicks?

Kane does not translate into a great setting for an rpg. It'll end up like REH fanfic.
OS, although I agree this isn't a necessary book, the party thing is not an issue.

A puritan zealot,

An African witch doctor,

A gambler and wastrel who has seen the error of his ways and wishes to make amends for past misdeeds,

An outcast warrior from a tribe destroyed by slavers,

A Portugese sailor saved from an ancient evil by the Puritan who travels with him in order to discharge the debt incurred by so being saved.

That all seems in genre to me and didn't take me that long to come up with.
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