Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Roleplaying > Tabletop Roleplaying Open

Reply
 
Thread Tools Display Modes
  #1  
Old 11-27-2009, 05:30 PM
Katherine Katherine is offline
Registered User
 
Join Date: Jul 2009
Posts: 23
[Exalted] Dropping Supernatural Martial Arts

Does removing Supernatural Martial Arts as a mechanic and a concept break anything irrevocably in Exalted? It doesn't seem like it would but I'm not a system expert.
Reply With Quote
  #2  
Old 11-27-2009, 05:32 PM
Rachel Cartacos's Avatar
Rachel Cartacos Rachel Cartacos is offline
Potato nommer
 
Join Date: Sep 2005
Location: United Kingdom
Posts: 13,883
Re: [Exalted] Dropping Supernatural Martial Arts

The biggest issue you might run into is that Siddies will be completely stuck with their normal Charmset with little hope of ever getting out of it.

If you're not playing Siddies though, this doesn't really matter.
__________________
Everything I say is subjective.

I learnt about sex from The Terminator.
Reply With Quote
  #3  
Old 11-27-2009, 05:46 PM
Jon Chung's Avatar
Jon Chung Jon Chung is offline
I do it for the lulz
 
Join Date: Apr 2004
Location: Sydney, Australia
Posts: 10,046
Re: [Exalted] Dropping Supernatural Martial Arts

Doesn't meaningfully affect Solars, Lunars, Abyssals or Infernals.

Dragon-Blooded lose access to higher-tier Charms via their CMA. The Wyld Hunt will become less of a threat. You may want to give Immaculate Dragon-Blooded something to make up for this, though with the Defend Other/With One Mind combination in the game, DB teams do fairly well against solo Celestials.

Sidereals lose access to any Charms outside their native set and Astrology effects. Sidereal characters become less versatile in combat. Sidereal elder NPCs lose the ability to destroy the world via badly written SMA.
__________________
Fixed: Violet Bier of Sorrows Style | No More XP Sinks
Tutorials: Paranoia Combos

Last edited by Jon Chung; 11-27-2009 at 05:49 PM..
Reply With Quote
  #4  
Old 11-27-2009, 07:08 PM
Katherine Katherine is offline
Registered User
 
Join Date: Jul 2009
Posts: 23
Re: [Exalted] Dropping Supernatural Martial Arts

As it seems to mainly affect Sidereals and Dragonblooded I guess dropping Super MA won't really be a problem in my game. I'm not using anything but Solars as player characters.

Quote:
Originally Posted by Jon Chung View Post
Dragon-Blooded lose access to higher-tier Charms via their CMA. The Wyld Hunt will become less of a threat. You may want to give Immaculate Dragon-Blooded something to make up for this, though with the Defend Other/With One Mind combination in the game, DB teams do fairly well against solo Celestials.
What's that?
Reply With Quote
  #5  
Old 11-27-2009, 07:17 PM
Jon Chung's Avatar
Jon Chung Jon Chung is offline
I do it for the lulz
 
Join Date: Apr 2004
Location: Sydney, Australia
Posts: 10,046
Re: [Exalted] Dropping Supernatural Martial Arts

A trick allowing a group of Dragon-Blooded to form a defense ball to spread defensive Charm costs out and blunt the effect of focus fire, to keep the entire group alive longer.
__________________
Fixed: Violet Bier of Sorrows Style | No More XP Sinks
Tutorials: Paranoia Combos
Reply With Quote
  #6  
Old 11-27-2009, 07:18 PM
Katherine Katherine is offline
Registered User
 
Join Date: Jul 2009
Posts: 23
Re: [Exalted] Dropping Supernatural Martial Arts

Quote:
Originally Posted by Jon Chung View Post
A trick allowing a group of Dragon-Blooded to form a defense ball to spread defensive Charm costs out and blunt the effect of focus fire, to keep the entire group alive longer.
Thanks
Reply With Quote
  #7  
Old 11-27-2009, 11:54 PM
Davidsonshdw's Avatar
Davidsonshdw Davidsonshdw is offline
why so serious
 
Join Date: Apr 2006
Location: Savannah, Georgia
Posts: 1,137
Re: [Exalted] Dropping Supernatural Martial Arts

Quote:
Originally Posted by Jon Chung View Post
A trick allowing a group of Dragon-Blooded to form a defense ball to spread defensive Charm costs out and blunt the effect of focus fire, to keep the entire group alive longer.
Is this a complicated trick or is it as straight forward as it sounds (as I'm about to have a Wyld Hunt descend on a reasonably compotent group of Celestial Exalts)?
__________________
"Today a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves. Here's Tom with the weather!" - Bill Hicks
(1) some kind of point: Tokezo Hime
Reply With Quote
  #8  
Old 11-28-2009, 07:16 AM
Boco's Avatar
Boco Boco is offline
Genderless entity
 
Join Date: Aug 2007
Posts: 1,216
Re: [Exalted] Dropping Supernatural Martial Arts

Quote:
Originally Posted by Davidsonshdw View Post
Is this a complicated trick or is it as straight forward as it sounds (as I'm about to have a Wyld Hunt descend on a reasonably compotent group of Celestial Exalts)?
It is explicitly spelled out in the (new) text of Within One Mind, namely, all members of the link have Guard Other actions on all other members of the link. The Guard Other action then states that for each person beyond the first guarding a particular ward you get +1 DV (to a max of 5 guarders total). So, there you have it: everyone uses stacked PDV with a non-Charm bonus on top, and at any time anyone can still activate a Charm to bat the attack away if they don't think the DV will do it alone.
__________________
someone is out there who will like you. take off your mask so they can find you faster.

I support the new Nekketsu Kouha Kunio-kun.
Reply With Quote
  #9  
Old 11-28-2009, 08:13 AM
Katherine Katherine is offline
Registered User
 
Join Date: Jul 2009
Posts: 23
Re: [Exalted] Dropping Supernatural Martial Arts

Quote:
Originally Posted by Boco View Post
It is explicitly spelled out in the (new) text of Within One Mind, namely, all members of the link have Guard Other actions on all other members of the link. The Guard Other action then states that for each person beyond the first guarding a particular ward you get +1 DV (to a max of 5 guarders total). So, there you have it: everyone uses stacked PDV with a non-Charm bonus on top, and at any time anyone can still activate a Charm to bat the attack away if they don't think the DV will do it alone.
Yikes...
Reply With Quote
  #10  
Old 11-28-2009, 09:14 AM
MyriadOfShades MyriadOfShades is offline
Friend, Roman, Countryman
 
Join Date: Jul 2004
Location: West Harlem
Posts: 4,746
Re: [Exalted] Dropping Supernatural Martial Arts

Quote:
Originally Posted by Katherine View Post
Yikes...
Not really. Without CMA there are easily attainable super-attack Combos, especially for Solars and Abyssals, that will blow right through their defense. Killing DBs is the main use for offensive Combos in 2e.
__________________
A long political thread on Tangency should leave you degraded, yet satisfied, like a good S&M session.
- Moochava
Reply With Quote
Reply

Tags
exalted, house rules, martial arts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 11:03 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.