Originally posted by Wulf Corbett [...] Mind you, if we include LARP, the most disturbing thing I ever found was a player unconscious halfway out of his tent at 2 am on a cold, wet night, totally unresponsive to shouting and shaking, lying in his own vomit... Bastard didn't even have a hangover next morning, even though the paramedics put a 30-minute deathwatch on him...
Originally posted by Blackberry Now that guy is serious about his roleplaying.
It's... fairly common, from what I can gather on these LARPs. Drink plays a major part in the event.
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Originally posted by Greg 1 Sounds like the game has some impressive evils in it. I like that. Still, I'm not sure how different it is from other games out there - I'll need to learn more about it.
Fair enough --
Here are some reviews (the RPG.Net reviews are down today, at the time of this message, so you may want to check them later):
Originally posted by Blackberry Now that guy is serious about his roleplaying.
The funniest bit was, when 2 paramedics, 3 security and one of the 'game team' eventually woke him up, they actually woke up a beastman mercenary. It took a half hour to get him out of character, while he roared and threatened everyone, but never, even once, ever actually attempted to hurt anyone, nor was he OOC abusive. A perfect bit of roleplay
<FONT COLOR="RED">My knee jerk reaction to the original question is the vignette at the end of <EM>My Life With Master</EM>.</FONT>
I'm not going to disagree with you. In fact, I rather emphatically agree with you. The vignette at the end of the game pretty much disturbs the hell out of me...and I wrote it.
Lots of games have disturbing artwork and disturbing fictiony bits, and disturbing NPC beasts and villains a GM can inflict upon the players. But what you're citing as disturbing about <EM>My Life with Master</EM> is a player-contributed game event appearing in the example of play! Not many games put players in the position of contributing a share of the truly horrifying game events. At one point during our playtesting, the Master was having his way with a young woman who'd fallen under his sway. My fiancé interrupted with her character crushing the woman's head with a bust of Christopher Marlowe.
So yeah, in my experience with the game the most disturbing events of play have been produced by players (rather than inflicted upon them by the GM). And because there should be no reason your group has to let your own game events cross the line, imagine if I had been remiss in not revealing how gameplay is characterized as much by players creeping themselves out as the GM creeping them out. You may have been blindsided by excesses during play that you would rather have discussed out in the open beforehand.
Originally posted by Chinook The Wraith supplement <u>The Shoah: Charnel Houses of Europe.</u> The entire freakin' thing.
John Cobb.
Edited for spaces and stuff
There was a line in the Infernalists book for Sorcerer's Crusade, describing the flaw Monstrous that made you look horrific and inhuman--"This could be described as the "Holy Shit, you look like a John Cobb drawing." Flaw."
The adventure seed "Eat It All" from Hush, Hush for Unknown Armies. A search for a missing author takes several weird turns, culminating in ick.
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The moment when playing Nicotine Girls when the players figure out that the game is competetive, but have to stay in character as friends so they start holding each other back. It's just one of those moments that hits you hard and why I've only played it twice and with two seperate groups.