RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Roleplaying > Tabletop Roleplaying Open

Reply
 
Thread Tools Display Modes
  #1  
Old 09-16-2004, 09:42 PM
SpringsBoundlessThorns's Avatar
SpringsBoundlessThorns SpringsBoundlessThorns is offline
is a 4ron!
 
Join Date: Jun 2004
Location: Palace of Vibrant Roses
Posts: 2,131
Superhero games: Not that same old plot

I love super hero character creation. FUN! FUN! FUN! In fact, I think I have spent more time with the Marvel Superhero's RPG supplement Amazing Powers than any other gaming resource. (I loved trying to figure out a common thread for a robot with plant control, vibration, and summoning)

BUT

when it comes to playing. It gets boring quickly. Not the fighting, the storylines. It almost always seems to be main bad guy X is collecting money, jewels, pieces of tech to assemble his/her latest world domination scheme.

help me reduce the scale...I want weak heroes with more local flavor and concerns (local news items only) What would you suggest?
Reply With Quote
  #2  
Old 09-16-2004, 09:45 PM
braincraft's Avatar
braincraft braincraft is offline
Just a stupid octopus
 
Join Date: Jul 2002
Location: Silence! You're in the presence of octopus royalty!
Posts: 12,703
Re: Superhero games: Not that same old plot

Local teen gains superpowers. He uses them to rape his girlfriend and knock over a local convenience store.

Enter heroes, because the cops sure don't wanna fight a bulletproof lightning-bolt-slinging gangbanger.

What I'm trying to say is, just use normal criminals, but give them superpowers. It's what you'd expect in the real world if people started being able to fly and shoot lasers out of their eyes, anyway.
__________________
Too much sanity may be madness. And maddest of all, to see life as it is and not as it should be! - Miguel de Cervantes, Don Quixote

Reason and Ignorance, the opposite to each other, influence the great bulk of mankind. If either of these can be rendered sufficiently extensive in a country, the machinery of Government goes easily on. Reason obeys itself; and Ignorance submits to whatever is dictated to it. - Thomas Paine, The Rights of Man
Reply With Quote
  #3  
Old 09-16-2004, 09:56 PM
tomas's Avatar
tomas tomas is offline
Registered User
 
Join Date: Jan 2002
Posts: 3,954
Re: Superhero games: Not that same old plot

Well vigilante type superheroes spring to mind (ala Dark Champions style of play).

Another option is to borrow parts from the Marvel Comics "mutant hysteria" and have supers be rare, low-powered, and seriously disliked/feared.
Reply With Quote
  #4  
Old 09-16-2004, 10:00 PM
jakspade's Avatar
jakspade jakspade is offline
Fear the tongue!
 
Join Date: Jun 2003
Location: Fayetteville, AR
Posts: 2,023
Re: Superhero games: Not that same old plot

I'm currently running a Champions game where all the players are playing adolescents who've just discovered that they have superpowers. One of the characters' dad is an ex scientist who used to work for a government project that discovered a German plot to produce supersoldiers during WWII, and brought back the tech and started their own program. The kid begins to learn that he wasn't an orphan after all, and what his dad has been up to for 20+ years.

Needless to say, he gets lead around by the nose for a while before he runs into dad, finds out his brother was buried alive to preserve his condition (the treatment didn't go so well), and that he has another brother he didn't even know existed... throw in a couple of random elements (like a vampire/werewolf war), stir vigorously, and season to taste.

You know, you should allow the players to direct their stories a little more. If they have villains that are hunting them, then those villains should have motivations all their own, which can help you grow your own storylines. And the random things that players will do will sometimes turn the story in unpredictable ways...

One of the players is playing a Chinese martial artist named Cricket. He's an ex-Triad member who's leader is after him. The Triad Leader wants an amulet back from Cricket that will help him summon a big bad demon into the world. The TL is also on the lookout for these Chinese Zodiac talismans (ala the Jackie Chan Adventures cartoon) which each have a cool power each. When they come face to face, Cricket makes a play for the Tiger talisman that the TL has. The talisman's power is to split the wearer/victim into two people, one good, one evil. Once it hit Cricket that he had been split into two people, and his evil half was running around doing God knows what, the fun was on for me... some of the funniest sessions I've had in a long time.

I hope this helps some.

Jak
__________________
Just call me Capt. Crunch!
System Suggestions: HERO System, Action! System, Fuzion, Tri-Stat dX, Savage Worlds, TORG

Setting Suggestions: Secret of Zir'an, Artesia: Adventures in the Known World, Hollow Earth Expedition, Fading Suns, Lightspeed, Silver Age Sentinels(Tri-Stat), Ex Machina, Hard Nova ][, TORG
Hero System Freebies: Introduction to the Hero System, Hero System Genre by Genre, Two-Page Combat Summary
====================
"You were not put upon this Earth to GET IT, Mr. Burton..." ~ Big Trouble in Little China

"PDQ lets you punch a superhero in the girlfriend." -Rob Donoghue
Reply With Quote
  #5  
Old 09-16-2004, 10:21 PM
Paul Czege Paul Czege is offline
Registered User
 
Join Date: Mar 2002
Posts: 189
Re: Superhero games: Not that same old plot

I think Jared Sorensen's The Code is calling out to you to playtest it.

"The Code is a superhero game, minus the superheroes. Characters are "normal" people who have decided (for whatever reason) to take upon the mantle of "superhero" in order to fight injustice, protect those in need or just have fun wearing a cape and mask. Their motivations, methods and goals may be different, but in them is the desire to bring about change."

http://memento-mori.com/games/code/index.html
__________________
Game weary? Play My Life with Master and get your hunch back.
Find tomorrow's hobby on The Ashcan Front.
Reply With Quote
  #6  
Old 09-16-2004, 10:32 PM
Trilobite's Avatar
Trilobite Trilobite is offline
Oh my, what a saucy lad!
 
Join Date: Feb 2004
Posts: 1,699
Re: Superhero games: Not that same old plot

Quote:
Originally Posted by SpringsBoundlessThorns
(I loved trying to figure out a common thread for a robot with plant control, vibration, and summoning)
Hey, don't be a tease.

You do NOT start a thread like this and then FAIL TO TELL US ABOUT THE ROBOT.


As far as reducing the scale and local concerns go, start by having everyone make a lower-scale, locally-concerned hero. Think Daredevil or Luke Cage, not Superman or Green Lantern. If you need a bigger threat than local-criminal-maybe-with-powers, throw in the mob. There are lots of cool things you can do with the mob; drug smuggling, protection rackets, prostitution, robberies, murder...more than enough to keep a superhero busy, none of which requires a devious mastermind to collect flawless diamonds for an orbital mega-laser.

And it's fun, too.

--
especially once you start butting heads with the fbi
ryan
Reply With Quote
  #7  
Old 09-16-2004, 11:14 PM
SteveD's Avatar
SteveD SteveD is offline
Multi-Ennie Winner
 
Join Date: Jan 2002
Location: Yeah, you heard me!
Posts: 26,945
Re: Superhero games: Not that same old plot

ANY story goes well with super-powered people.

Pick a story. Add powers.

Steve
__________________
HOLY BALLS! WHAT IS STEVE D DOING AT GEN CON OZ?
"Behold this thing of beauty we call SteveD" - Gary Mengle works the crowd
I'm a Freelance Writer Looking for Work
Gaming. Humour. Poetry. Steve D: The Livejournal
RPGs. Reviews. TINS. Steve D: The Website
Reply With Quote
  #8  
Old 09-16-2004, 11:47 PM
SpringsBoundlessThorns's Avatar
SpringsBoundlessThorns SpringsBoundlessThorns is offline
is a 4ron!
 
Join Date: Jun 2004
Location: Palace of Vibrant Roses
Posts: 2,131
Re: Superhero games: Not that same old plot

Actually, as far as the aforementioned robot, I just typed that off the top of my head from powers I remembered, but let me invest a bit of thought and see what I can come with (or feel free to give it a shot if you'd like!)

All such good advice!

Also am really pumped about the Code. That is such an interesting concept. Only took a glance at the sample characters but looks coooool!

I just got Mutants and Masterminds. Do you think that it will support a low level campaign? Start at Power Level 5 or so?

I am drawn to creating kind of suburbia which is producing an unusually high number of mild but useful mutations that are coming evident with puberty. All mutants have very little control of their powers, but have managed to keep their presence hidden. (fast talk and misdirection mostly). I'd like to deal with a love interest being perhaps stolen by a weak mind controller. What happens when a teacher begins to get suspcious of some things. A mysterious group of night-time pranksters whose pranks keep getting more and more dangerous. Also various family/school pressures that go with being of that age.
Reply With Quote
  #9  
Old 09-17-2004, 12:40 AM
Evan Waters's Avatar
Evan Waters Evan Waters is online now
Talented Amateur
 
Join Date: Jan 2002
Posts: 13,160
Re: Superhero games: Not that same old plot

Quote:
Originally Posted by SteveD
ANY story goes well with super-powered people.

Pick a story. Add powers.

Steve
Indeed, what I love about comic book superhero "universes" (and which makes me so eager to create my own) is that they tend to be pastiches of every genre fiction trope imaginable.

Atlantis? Yeah, it exists, it's inhabited by a race of fish people. Dinosaurs? Sure, there are plenty, you just gotta find the right lost valley or entrance to the hollow world. UFOs- heck, there are 12 different alien races, and they all visit Earth frequently. Ghosts, other dimensions, magic, ninjas, pirates, all there.

Running a superhero game- heck, writing a superhero comic- is basically a license to introduce any idea you want.
__________________
STAR WARRIORS- Space opera, CARTOON ACTION HOUR-style.

Club Parnassus- My official blog.
DC Draft: New Gods Starts here.
Marvel Draft: The Avengers Stats here.
Hybrid Draft: The Forever People Starts here.
Reply With Quote
  #10  
Old 09-17-2004, 01:28 AM
Schatten's Avatar
Schatten Schatten is offline
Cowboy from Hell
 
Join Date: Jun 2002
Location: Tombstone, AZ
Posts: 976
Re: Superhero games: Not that same old plot

Quote:
Originally Posted by Paul Czege
I think Jared Sorensen's The Code is calling out to you to playtest it.

"The Code is a superhero game, minus the superheroes. Characters are "normal" people who have decided (for whatever reason) to take upon the mantle of "superhero" in order to fight injustice, protect those in need or just have fun wearing a cape and mask. Their motivations, methods and goals may be different, but in them is the desire to bring about change."

http://memento-mori.com/games/code/index.html
I read that and all I could think of was,"I shovel. I shovel well."

If it would let me do Mystery Men I'd be on it like white on rice.

__________________
Dear Diary: Today I was pompous and my sister was crazy. Today, we were kidnapped by hill folk never to be seen again. It was the best day ever.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 09:29 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.