After appropriate sanity blasting horror. The gangsters, long shoremen, and the like have decided to make regular sweeps of the Deep Ones lair for their cursed gold and melt it down to become stinking wealthy.
They've also been fairly inventive in their crimminal streeks to get at the bank accounts of the Unknown Kults (pun intended) and otherwise rob blind the horrific evils that they have done.
They each have their own justification
"We need to finance the crusade against evil."
"I want to fund the creation of a mansion filled with legacy of fighting the Old Ones."
"They don't need it."
And they certainly are stockpiling on WEAPONRY....
But, think for a second. They obviously made it out of a Deep Ones lair in one piece, and did so in such a way that they're _willing to go back in._ Gosh, musta been so so scary in there.
I mean, c'mon. In the immortal words of Dire Straits, when you point your fingers cos your plan fell through, you got three more fingers pointing back at you.
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That's the biggest problem with trying to take D und D players and put them in another genre (especially super-hero and horror). They still have the kill and horde mentality.
Well, it really depends on the game and how it's set up. Can they use the money as resources to help them fund expiditions and get better equipment? The money and resources have to come from somewhere. Money is very useful in the world. So, having it be useful in an RPG is really not that much of a stretch.
But, think for a second. They obviously made it out of a Deep Ones lair in one piece, and did so in such a way that they're _willing to go back in._ Gosh, musta been so so scary in there.
Well, I can see how people might want to play "characters on a crucade against unspeakable evils". It's been awhile since I read the stories, but didn't Lovecraft's stuff frequently have people who (against sane judgement) just kept poking their noses into things until they came across something they couldn't handle? Maybe the characters in this adventure haven't reached their limit yet.
I suspect the players will always want their characters to go back and face danger (isn't that the point of most RPGs: to have adventures?).
This could be your cue to be relentless with sanity in the next adventure. I'd suggest turning up the number of non-life-threatening sanity checks involved (ie. finding weird things, mutilated boddies, bad books, etc.). It's one thing to lose your character because they died in an awesome battle with terrible things, but it's another to lose control of your character either long before the fight or at a crucial moment.
But don't be afraid to increase the number of serious party injuries or casulties either.
If the characters are well armed you could also have the creatures show up in unexpected places where they can get the drop on the PCs (but don't always do this or it just gets to be a frustrating cliche for the players).
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Well, I can see how people might want to play "characters on a crucade against unspeakable evils". It's been awhile since I read the stories, but didn't Lovecraft's stuff frequently have people who (against sane judgement) just kept poking their noses into things until they came across something they couldn't handle?
And you think this is comparable to what's being discussed ..?
Quote:
I suspect the players will always want their characters to go back and face danger (isn't that the point of most RPGs: to have adventures?).
Okay, Funt, I know you're around here somewhere.
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Pokéthulhu • The All-Systems Library • Free Gaming Oddities and More ... www.cumberlandgames.com
Yeah, it's so totally unlike the actual Innsmouth story by Lovecraft, where government dudes with machine guns came in and killed the bad guys, and squads of soldiers raided the town and got in gunfights, and a submarine went down to torpedo the underwater city...