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  #1  
Old 01-20-2005, 04:29 AM
The Tweaker's Avatar
The Tweaker The Tweaker is offline
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Shadow of Yesterday rules for other settings...

I am now reading TSOY's über-cool rules by Clinton R. Nixon and I must say I am falling rapidly in love with this system. The setting looks very cool, too, but I am more into sci-fi/space opera/horror settings than fantasy. There is something in the system that cries out 'play me! play me!' to me, so I am thinking about the possibility of using the rules for space-opera or science-fiction.

I was also wondering if it would be feasible to use the Secrets & Keys rules for defining, for instance, equipment or vehicles. I know that it is very much a character-centric game, but I also think that something along the lines of:

"Key of the Flagship: This starship is one of the most recognizable ships of the fleet. It must always lead the line in any battle. Gain 1 XP every time the starship leads the fleet in battle. Gain 3 XP leading the line against a fleet or force equal to or more powerful than the starship or its fleet. Buyoff: Retreat from battle or let other ship take the lead."

... might be interesting. Please take into account that this is simply an idea off the top of my head. It looks like it would make for a very cinematic game, so I am thinking about how to change the tone of the game to make it more or less "gritty" (=deadly & taking into account some real physics), if it is at all possible.

What do you think?
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  #2  
Old 01-20-2005, 04:59 AM
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ascendance ascendance is offline
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Re: Shadow of Yesterday rules for other settings...

The game is as "gritty" as the players want to make it. It's more narrative driven than simulationist. If you want the game to be really "gritty" give the players lots of incentive to hurt themselves (though don't take it too far... it could get rather comical. Like the Honor Harrington novels).

I would consider renaming some of the terms to better capture the feel of the setting you want to portray. For example, instead of keys, you could call them Memes, ripping off the playtest of Exile. So instead of "Key of the Flagship," you could call it Meme: Captain, or Meme: Hold the Line. Instead of Secrets, you could call them Advanced Techniques.
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  #3  
Old 01-20-2005, 05:19 AM
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Re: Shadow of Yesterday rules for other settings...

Quote:
Originally Posted by The Tweaker
What do you think?
Unless the ship itself is a character (why not?) and gains XPs, shouldn't that be simply the Key of Admiralship?
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  #4  
Old 01-20-2005, 06:04 AM
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Re: Shadow of Yesterday rules for other settings...

That is a great suggestion. I like that... "memes" and "advanced techniques". Good names.

I still need to digest all of the rules (specially that part about "Bringing Down the Pain"; fortunately, the TSOY wiki has some interesting examples), but the more I read, the more I like the system.

I am very much of the same opinion as Andy Kitkowski: I bought Heroquest with the aim of using the rules to play in other settings - and some conversions I have seen, like the Star Wars conversion, which can be found somewhere in this forum, are great - but I still find it difficult to divorce Glorantha from the rules. So... I am also beginning to think TSOY might make a great substitute for Heroquest.

Thanks for the comments! Now I must think about the possibilities...
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  #5  
Old 01-20-2005, 08:34 AM
Clinton R. Nixon Clinton R. Nixon is offline
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Re: Shadow of Yesterday rules for other settings...

I highly suggest looking at the wiki: last night, I added a section that can make Bringing Down the Pain much more gritty and fast.

I'd love to see what you do with this. I'm planning to run a space-fantasy game with the TSOY rules myself in the next year.
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  #6  
Old 01-20-2005, 08:40 AM
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Scorpio Rising Scorpio Rising is offline
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Re: Shadow of Yesterday rules for other settings...

Clinton, thanks for the tip. I'll definitely check that out.

Tweaker, you can so totally do this. And you should.

- Scorpio lovin' TSOY.
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Old 01-20-2005, 08:41 AM
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Andy K Andy K is offline
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Re: Shadow of Yesterday rules for other settings...

Quote:
Originally Posted by The Tweaker
I am very much of the same opinion as Andy Kitkowski: I bought Heroquest with the aim of using the rules to play in other settings - and some conversions I have seen, like the Star Wars conversion, which can be found somewhere in this forum, are great - but I still find it difficult to divorce Glorantha from the rules. So... I am also beginning to think TSOY might make a great substitute for Heroquest.
First of all, Thanks! It's very rare that someone spells my name right on the first try.

Yeah, someone (EDIT: Not Paka, but J-Neff ) told me that Mike Holmes (the guy that runs the Indie-Netgaming group for folks who like these small press games but don't have regular groups, or can only find time for online gaming) said something to the extent of:

"If you have an old fantasy game that you'd been working on for a few years (and who doesn't, right? -Andy), pull it out, dust it off, and run it running the HeroQuest rules. You're sure to get the kind of play you wanted with it, and see it in a new light."

I totally agree here. Though, I think it applies to SOY now just as much as HeroQuest. I couldn't quite get into the swing of HQ, but SOY was blowing my mind enough with about 4 different things that I decided to polish off my 'old Fantasy World that I was planning on developing for D&D 3E way back when, some 6-8 years ago, and shelved...

Putting things in TSOY rules, which I'm doing now (the first game will be most likely in two weeks depending on weather, etc) has done the following for me:

1) Tightened the focus of the game. Forget about rewriting pages and pages of backstory or potential plot points for the "world itself" (metaplot), instead it's gotten me to focus entirely on the characters and cool interpersonal/goal-related plot points and hooks.

2) Gotten rid of the bullshit. Weapon, armor and creature lists? Pfffft, GONE.

3) Tightened the background: Now that I'm not playing with D&D Spell Laundry Lists and the like, I've been able to develop in part the magical background for the three cultures that will come into play, making it as unique as the cultures of Near, etc.

Now, mind you, I have a little bit of work to do. Howerver:

* At the start, I'm running with PreGens. There are 6 players, I'm making 9 pregen characters and letting them choose the ones they want. This lets them get right into the system (our group, as a whole, finds character generation slow and taking away from gaming, and they also love the challenge of taking a pregen with plot points and "playing the part". My group, like me, is mainly composed of theatre fags).

* I'm not developing a "sourcebook". Yet. We're gonna do this Sorcerer Pulp style: Get the minimum of setting needed to get things running and vivid, and from there come up with the rest as the game goes on. After a few weeks we'll have enough info that if one of the players wants to retire/die, they can and will be able to build a new fullscratch character with the "Andy's World Sourcebook Collection of Keys and Secrets". In other words, I'm not sitting down in front of the fire with my quill and penning all the MyWorld secrets and all into SOY rules up front. I'm just getting in enough to get a game off the ground, and pen in a secret/key or two here and there as the game goes along.

So, maybe this will help you get that game off the ground? My game is going to look like a combo Final Fantasy (with tech, etc) and Stargate, so I think tech will work, and work well, as long as your group doesn't pester you for gritty Grav-Mace Bludgeoning Effect Tables.

-Andy
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Last edited by Andy K; 01-20-2005 at 09:47 AM..
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  #8  
Old 01-20-2005, 09:22 AM
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Re: Shadow of Yesterday rules for other settings...

Quote:
Originally Posted by Andy K
Yeah, someone (Paka?) told me that Mike Holmes (the guy that runs the Indie-Netgaming group for folks who like these small press games but don't have regular groups, or can only find time for online gaming) said something to the extent of:

"If you have an old fantasy game that you'd been working on for a few years (and who doesn't, right? -Andy), pull it out, dust it off, and run it running the HeroQuest rules. You're sure to get the kind of play you wanted with it, and see it in a new light."
Credit where credit is due: that was me that told you that.
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  #9  
Old 01-20-2005, 09:29 AM
Tim Gray Tim Gray is offline
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And presumably, with the very open way Clinton's set the game up (I still think he should do a pdf version with the artwork and make some more money off it), anyone who thinks their homegrown TSOY setting material is good enough could publish and sell it.
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  #10  
Old 01-20-2005, 11:28 AM
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The Tweaker The Tweaker is offline
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Re: Shadow of Yesterday rules for other settings...

Quote:
I still think he [Clinton] should do a pdf version with the artwork and make some more money off it
I agree. I think this game is as good or better than most hardback stuff you can see on the shelves nowadays. I would readily buy a PDF file with it from Anvilwerks. I have paid good money for very inferior games in the past...
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