The first volume in the Imperial Lunar Handbook series offers a wonderful starting point for games within the Gloranthan Lunar empire. It is well produced, and very useful. Highly recommended.
Post originally by Olli Kantola at 2003-03-20 23:03:59
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Boy, I'd sure hate it if Pyramid would become Issarieses outlet for HeroQuest & Glorantha articles. I hate the idea that I have to buy the magazine for just a few articles. I can see that now with Tales gone there is a need for such magazine, but there are always 'zines like Tradetalk, Unspoken Word, The Book of Drastic Resolutions and Zin Letters.
Post originally by Simon Hibbs at 2003-03-21 03:34:36
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I subscribe to pyramid anyway, so I'm biased.
I think Hero Wars/Quest articles in Pyramid would be a great idea. Not only would it make more material available, but it could well bring more players and GMs into the game, which benefits everyone with any interest in Glorantha. I also like the convenience of being able to check Pyramid material online.
Finaly, Pyramid is amazingly good value for money. At $15 for a whole year, you get a lot for your money, including aceess to their entire collection of back issues.
How could the active suport of the biggest online gaming magazine on the internet be anything but a good thing for Glorantha, and it's fans?
Post originally by Mark Galeotti at 2003-03-21 04:54:08
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As Simon has said, getting Glorantha out of the ghetto must surely be a Good Thing, and such a popular and cost-effective outlet as Pyramid would seem ideal. And just for the record, The Unspoken Word (http://www.celtic-webs.com/theunspokenword) is a publisher, not a fanzine.
As exciting as the first appearance of Dragon Pass
Post originally by Erik Weissengruber at 2003-03-21 13:26:47
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I remember seeing the map of DP in the RQ2 book and thinking -- damn, what a cool place! I can't wait to check out Wintertop and Monkey Ruins and the Block, and the Snakepipe hollow.
Do any of you get that vibe when reading ILH 1? I think the pictures of the members of the various cultures were a very good idea.
Do you think it will have the same effect on newbies?
Post originally by Voriof at 2003-03-24 07:51:14
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Pyramid gets 20 000 hits per day.
That is a lot more visible than a zine with a print run of 1200-2000 copies.
It also has a heck of a lot less waiting time for seeing your articles in print. Been waiting 2+ years to see my material from YBOT 4 and its *still* not out.
Post originally by Herb at 2003-03-24 08:58:53
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<I>That is a lot more visible</I>
Pyramid is also archived.
As someone who feel in love with Glorantha when he got RQ2 in seventh grade, but then got away from it when RQ3 failed (and things beyond RPGs beconned) coming back has been daunting. All the interesting stuff in the past decade is in fanzines no longer in print (for example, when I got on the list in 1999 I fell in love with the idea of PenDragon Pass for rules, but they're out of print now).
Post originally by Viktor Haag at 2003-03-25 12:57:52
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The Weissian two-page spread is actually not a new idea; Weiss was using it in the sixties when he worked at Lockheed, as far as I can remember.
In general, most rolegames present quite poor technical writing: they're badly designed, organized, and executed. They don't include common internal reference and cross-reference tools. They have shoddy editing and usage standards.
There are exceptions, and the past ten years it seems to me has produced better material than the previous ten. Still, hardly a week goes by without some rolegame company or other releasing some hardback tome with no index, riddled with 'xx' cross reference booboos...