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  #1  
Old 04-17-2003, 09:05 AM
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'sth OR sth else' exchange

Post originally by Antonius at 2003-04-17 08:05:48
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Very good review. )

However, the way you pointed out the 'sth OR sth else' bargain and the difficulty it presents leads to some confusion, since I don't understand how you mean 'responder and requester'.

The person fulfilling the 'sth OR sth else' part of the exchange is ALWAYS the one who choses what he will give, irrespectible if it is an offer or a request.

Examples:

My turn, I REQUEST a R or A, a player REQUESTS a G. HE CHOOSES what to give since he fulfills that part of the deal.

My turn, I OFFER a R or A, a player OFFERS a G. I CHOOSE what to give since I fulfill that part of the deal.

My turn, I REQUEST a R or A, a player REQUESTS a B or G, I choose whether I give a B or G, he chooses whether he gives a R or A.

My turn, I OFFER a R or A, a player OFFERS a B or G, I choose if I give a R or A, he chooses whether he gives a B or G.

To expand it, I admit I don't have the rules at hand, but I don't remember them implying that players can have any form of comuncation concerning their exchange apart from what is already specified at the rules of trading. In addition, and again should I remember well, it is not stated that cards are opened in order for the players to see what it is exhanged.

To be precise, if I give a 'R' for a 'B or G', I accept the possibility of taking either a 'B' or 'G' and it is not I who will make the decision, it is the player who will fulfill that part of the deal. And he will pick it up according to whim, and without accepting any information from me whatsoever.

To repeat it, if both willing traders are making a ' sth OR sth else' suggestion, eg. a 'R OR G' for a 'B OR A', nobody gets to pick what he will get, it is the one making the 'OR' offer that makes the choice. One can only hope.

In addition to that, the players not participating in that double 'sth OR sth else' exchange, they will have no idea whatsoever about what was exchanged, since the cards are not opened for them to see.

The implications on strategy are enormous. It makes the game a lot more tricky, as 'OR' exchanges become a double-edged sword if not thought of properly and in advance.

Clever players can turn it to an advantage though, this is a quite usual tactic: player offers a 'R OR A',othr player showing interest replies with 'will give you a R'. He knows what he gets, the A, right? Check this out now though, a player offers 'R OR A', other player replies 'for G or A'. If both players are equally clever, none will give the A out of fear of echxanging A's and thus wasting their turn for nothing.

Again, I don't have the rules at hand but I am sure that this was the way it was meant to be played.

And something I thought of just now: if people can actually indicate or, even worse, specify what they want out of a 'sth OR sth else' exchange, it would be quite idiotic to offer a single thing alone, thus making the single thing offer moot.

This even more enhances my belief that at no point in the game can players indicate or specify what they want out of a 'sth OR sth else' exchange, and that it is not a 'requester or responder' question but a question of whose part it is to fulfill that part of the deal.
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Old 04-17-2003, 09:09 AM
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T&E

Post originally by The Black Paladin at 2003-04-17 08:09:26
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<EM>&gt; However, I wasn't bugged as much by this fact in this game as I was in, e.g., </EM>Tigris & Euphrates.

What bugged you about that in T&amp;E? Yes, it's an abstract setting, but I don't see how that detracts from the gameplay.
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Old 04-17-2003, 12:33 PM
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RE: 'sth OR sth else' exchange

Post originally by Shannon Appelcline at 2003-04-17 11:33:33
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Yeah, that was the conclusion we came to, and we also ended up seeing that double-edged sword come out with uncareful A or B offers.

Shannon
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Old 04-17-2003, 12:34 PM
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RE: T&amp;E

Post originally by Shannon Appelcline at 2003-04-17 11:34:52
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No, technically, it didn't impact the gameplay, but it did make the game feel, overall, less fun. My review's here:

http://www.rpg.net/news+reviews/reviews/rev_8000.html
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  #5  
Old 12-17-2003, 03:09 PM
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RE: 'sth OR sth else' exchange

Post originally by Doug Orleans at 2003-12-17 14:09:41
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One thing about "or" trades that isn't covered in the rules is who makes the choice first, or whether it's simultaneous (and secret). This matters when the trade is something like "1 roman or 2 greeks" for "1 greek or 2 romans"; if one player puts down 1 card, then the other knows to put down 1 card also, but if the choice is simultaneous, there's a chance that someone is just getting 1 free card. I think the simultaneous choice better fits the spirit of the game (i.e. restricted information flow), but each group will have to come up with its own house rule.
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  #6  
Old 02-18-2004, 01:00 AM
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[Card Game]: Res Publica, reviewed by ShannonA (3/3)

http://www.rpg.net/reviews/archive/9/9249.phtml

Shannon Appelcline's Summary:

Reiner Knizia's take on trading games is, ultimately, a bit dry.

Go to the full review for more information.
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  #7  
Old 02-18-2004, 06:03 AM
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RE: 'sth OR sth else' exchange

Post originally by Antonius at 2004-02-18 05:03:10
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It is simultaneous and secret and thus no house rule is needed.

I don't believe anyone would be childish enough to stall in order to see how many cards the other would give him in the case of a multicard variable offer. This sounds like frustrating play to my ears (and I don't like frustrating players on my game).

The easiest way to do it would be to call a fast '3.2.1.change', so that they both submit their part at the same time.
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Old 02-18-2004, 10:04 AM
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RE: 'sth OR sth else' exchange

Post originally by Doug Orleans at 2004-02-18 09:04:17
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I don't know what version of the rules you have, but my 1999 Avalanche Press rules don't say "simultaneous and secret" anywhere. It simply says "When an offer is accepted, swap the cards face-down."

The examples, though, are all worded so that the active player "slides" the offer face-down to the player he chooses to trade with, who then slides his offer back. It's not clear that this was intended to mean the non-active player gets to see how many cards are in the active player's offer before choosing how to fulfill his offer, but that is a plausible way to interpret the rules.
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  #9  
Old 02-18-2004, 01:35 PM
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RE: 'sth OR sth else' exchange

Post originally by Antonius at 2004-02-18 12:35:01
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I do not agree with you on the plausibility of such a rule interpretation because all laws (and that includes game rules as well), apart from their phrasing also have a context/background. It's not just the words, it's the circumstances they apply to.

Therefore, why in a game where the designer gets in all the trouble to establish rules guaranteeing the secrecy and outright uncertainty of the exchange, would there be a rule that substantially cancels all this effort?

For me the answer is logical and clear. Actually RP is one of few games that is based so clearly in one principle only, to the extent that there cannot be any misinterpretation of the few rules.

As always though, the easiest way is to ask Reiner. He had a public website and address, should I recall correctly.
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  #10  
Old 02-18-2004, 02:15 PM
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RE: 'sth OR sth else' exchange

Post originally by Doug Orleans at 2004-02-18 13:15:37
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Well, I don't agree that the game is about "outright uncertainty of the exchange". Many (most?) trades are 100% certain, e.g. one Greek for one Roman. I think the game is (primarily) about information flow, and limited communication channels, but that doesn't mean that communication should necessarily always be as restricted as possible (which would lead to your conclusion about simultaneous swap being the only logical rule interpretation).

As for Reiner's address, it is not public as far as I can tell, and anyway I believe it's better to communicate with the game's publisher instead of going directly to the designer. For one thing, publishers often go through their own development process after they receive the game from the designer, so they may add or change rules. They are also the main public face for the game, and I think they should be the first authority on rules interpretations; of course, they are free to defer to the designer if they choose.

I have submitted the question to Avalanche Press via their website. I'll post the answer here (and to Boardgamegeek.com).
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