Post originally by access.denied at 2003-04-28 10:30:43
Converted from Phorums BB System
Ralph Mazza wrote:
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This is where the SAs can really shine. Who do you hate, who do you love, where do your loyalties lie, what are you driven to achieve. The SAs really provide a great reference for the type of social interactions that will be important to you.
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I think here's my problem: I don't really need the system to discourage my players from trying to kill everything they encounter; they don't try to do that anyway, for a variety of reasons. I'd like a good combat system in my game, but its usefuleness is confined to combat situations; I don't need it to drive the game.
But, while the SAs obviously provide great tools for creating passionate, driven characters, I'm more interested in running conflicted, confused PCs (in the Warhammer milieu that I'm talking about here).
Would it work for that?
From what I can see, the SAs are tools for showing/rewarding "being true to oneself" rather than for dealing with "everybody seems a complete bastard, who can I cast my lots with?" dilemmas I'm more interested in.
Please bear in mind, I'm not trying to diss tRoS. Lots of people have already convinced me that it's a great system for doing what it sets out to do. I'm just wondering how much would it help me to run a game that I'm interested in, and that is something different than what it was designed for (i.e. "blood opera").
Also, I don't think I'd be able to sell the idea of needing to run the combat simulator for a while in order to be an effective fighter. The laziness born of using rules-lite systems for a while now
