Got a life? d20 becoming too much work? Savage Worlds is a lean, mean gaming machine. If you've been looking for an rpg that combines a minimum of prep time with a maximum of useful, crunchy bits - this one's for you.
Post originally by Bankuei at 2003-05-19 08:43:52
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Thanks for going the extra mile and playtesting the game! Not enough people run a game a few times before they pass judgement. I picked up my copy a few days ago and was pleased with what I got. I can't wait to try it in action.
Have you noticed anything extra nifty/unusual in play?
Post originally by Tom B. at 2003-05-19 09:56:04
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I realize that you deliberately chose not to include them because they're available in the Test Drive. Personally, I would have preferred at least an overview of them so I didn't have to go hunt down and download a PDF in order to "complete" the review.
I got from the review that you're enthusiastic about it, and what types of material the game contains...but nothing about how it works.
Post originally by Buzz at 2003-05-19 10:32:27
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Ditto. This was a fairly lively and well-written review, but leaving out any discussion of how the game actually works, or much informaiton about how it playtested, made the review kinda useless for me.
Post originally by Buzz at 2003-05-19 10:37:13
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One thing I'm curious about is the variety of die types and the playing cards that are necessary to play Savage Worlds. Based on the Test Drive document, I see that attributes are rated by die types, and combat uses an initiative system based on playing cards ranks by suit.
Having to constantly reach for different die types to resolve actions and break out playing cards to determine initiative doesn't seem very "fast and furious" to me. How was this in playtest? Did it slow you down?
Post originally by Dregg at 2003-05-19 11:05:58
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I Second that, I could not have said that better myself. The game is great and allows for over the top actions and results. Should not be used by those who want realistic Horror like CoC, but for those who want a chance to wrestle a Deep one to the ground and B***c slap him, Savage Worlds is for them.
Hell I still have my copy on my desk at work...
Working on a Campaign world inbetween tech calls.
Post originally by David at 2003-05-19 12:39:09
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I saw this book in the store a few weeks ago, and was a bit taken aback by how expensive it was given how thin it is. The same store had books twice as thick which were selling for the same or less. I can't remember the exact price offhand, but I want to say $35? Anyway, I know that page count doesn't mean as much when you take into account such factors as font size, margin size, art frequency and size, and so on, but still, something seemed askew with this book's price.
Post originally by Rich Ranallo at 2003-05-19 13:13:52
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I've never once had a game slow down, even a bit, because of the time it took to pick up a few dice. Yeah, if you're used to playing with one single type of die, and you never, ever put that die down throughout the course of a game session, maybe picking something else up would be an issue, but I just don't see it.
Post originally by Buzz at 2003-05-19 13:21:09
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Well, there is a guy in one of my groups that will often bring things to a grinding halt searcing through his bog box o' dice for *just the right* d10.
The cards thing is what concerns me more. The shuffling, dealing, and then recording who drew what seems like it'd be slow. Does it have to be done every round?