Post originally by Dan at 2003-07-02 07:30:52
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I have their troll combat mage fig, and I have to agree that the detail is fantastic, but I have a problem with the scale they chose. I think Wizkids may have shot themselves in the foot with the size of the minis. Sure, terrain can be bought (Toys R'Us springs to mind, for scale tables and so on), but I'm going to have a rather limited field of play. If they'd made their figures four to five inches in height (Inquisitor sized), battles may be more reasonable in terms of terrain, battlefield, etc.
Post originally by PMMJ at 2003-07-02 10:05:55
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Well, take it a step further, if they made it 'regular' scale (28-33 mm) there'd be an even larger range of terrain available. I agree, I think they chose poorly, but time will tell.
Post originally by Michael at 2003-07-02 12:57:51
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i guess i'll hop in with this one. When i first heard about the Shadowrun: Duels game, it brought to mind one of my all time favourite games and the only thing that actually got me to enjoy playing with miniatures, Mark Rein(dot)Hagen's Z-G. It was a miniatures game that used specially made, insanely poseable, four inch action figures instead of your average, run of the mill minis. the game was a blast to play and was very customizable.
We actually got to meet MR(dot)H when he was touring the coutry in support of ZG and he had this zeal in his eye for the game. He had said the world it was set in was a childhood dream of his and, if you can remember gaming gossip from this far back, is the same world that white wolf's first sci-fi RPG was to be set in, Exile. A whole new line of ZG supplements and supplies were planned, including an RPG based on the world and the whole nine yards.
It also died a horrible, painful death.
I hope that SRueals does well, and with the kind of capitol that WizKids has, i can't really see it failling. Has anyone here played ZG and SRuels though? And, if you have, how would you compare the two?
Post originally by Daron at 2003-07-02 20:30:57
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I bought two of the figures and agree with the reviewer on most points, especially on how nice they look and the general game concept. The one glaring problem (at least to me) is accessories and the opportunity to unbalance certain figures.
A gun in the hands of a figure with a higher attack value is obviously more dangerous than in the hands of a figure with a lower attack value. The problem? I can pay the same amount of points for the gun regardless of the character.
So, if I buy all the figures, I can potentially kit out one or more of them to be uber killing machines that the designers might not have been able to playtest. Certainly not every fight is fair but the game includes points values on every base to help players equate their teams, if they wish.
I think the ability to trade accessories is neat--and realistic--but I see power gamer problems in the wings. Maybe the advanced rules address this issue?
Post originally by Kane at 2003-07-03 01:57:53
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Why not use books and bits and peices around the house for scenery add some imagination and blammo there you have the Sprawl on your table or floor. S'what I'll be doing.
Post originally by mortis at 2003-07-03 10:01:29
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I can't believethis wasn't touched on...
Play with the figures a few minutes, moving one accessory around more than 3-4 times and see what happens...
that's right...the lil peg on the figures "holding-hand" will pop right the heck off! if this *hasn't* happened to you YET...well, it's not a matter of if but WHEN.
When it DOES, i would suggest the good 'ol mini-magnet trick.
These magnets are almost perfectly sized and although i had to Dremel a bit on a few pieces, I now have 3 Shadowrun figures with completely magentized hands, belts, and accessories! neat.
granted, I'd love to see Wizkids address this in the next series, but i seriously doubt they will.
Post originally by Jamie Herbert at 2003-07-03 12:00:34
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While I agree that a 25-33mm game would have been cool (and a lot less of a stress on those of us with limited space) I am willing to bet a huge deal of the reason is that Wizkids trying to make teh game a bit more original than their previous games. Heroclix and Mageknight for example really aren't that different. If you assume heroclix grids and ignore the mageknight arcs rules the figures could feesably be played on the same mat. Mechwarrior is somewhat unique (by altering the number system, and adding the heat index) Crimson Skies also has a different feel than the other games, however, Shadowrun would have been easy to do as a MK/heroclix kitbash. But there is a fear that Wizkids gamelines are one trick ponies. while the combat dials and lack of paperwork is a unique feature one has to wonder how unique you can make these games. In someways the combat dial could be a limitation much in the same way that larps are somewhat limited in the complexity of rules that work well for people in costume standing around. I think that this is the reason why they are trying odd scales and new gimicks 9to keep the format as fresh as possible) otherwise every game that they come up with will become more blasie Although to be fair they should have used the 6 inch figure routine on the mech warrior game with 25 mm soldier packs, tanks and more. just a thought.