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  #1  
Old 08-04-2003, 01:00 AM
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[RPG]: Tri-Stat dX Core System Role-Playing Game, reviewed by Jason Bertovich (3/4)

http://www.rpg.net/reviews/archive/9/9530.phtml

Jason Bertovich's Summary:

If this were a bag of chips would it be \"Plain\" or \"Extra-crunchy, Rippled, Cool Ranch and Cheddar?\" Maybe both.

Go to the full review for more information.
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  #2  
Old 08-04-2003, 06:43 PM
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+/- modifiers

Post originally by grubman at 2003-08-04 17:43:20
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I had BESM 2nd ed revised. I thought it had some good ideas. I ended up getting rid of it for a few reasons (not really good ones). Forst, because it was based around Anime, which I have no real interest in (I rented some videos when I got this game, but it just didn't do anything for me), and since I wasn't going to be using it anytime soon, the size of the book was annoying because it just didn't fit anywhere in my game book collection (age old battle, not worth fighting anymore, I know it's just personal prefference).

My only problem with the game system istself, and the subject of this question...In BESM, due to the die mechanics, a negative was a good modifier, while a positive was a bad modifier. I know it's minor, but to me that was a major blocking stone, as it just goes against normal thinking. Someone told me that they changed this around in SAS. Did they do this in dx??
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  #3  
Old 08-04-2003, 07:40 PM
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Anime Issues

Post originally by PhishStyx at 2003-08-04 18:40:41
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I've long had the exact same lack of interest in anime. I simply can't find anything that even vaguely interests me. When I try to watch anime, I've found that I have a tendency to fall asleep, whether I was sleepy to begin with or not.
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  #4  
Old 08-04-2003, 11:46 PM
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RE: +/- modifiers

Post originally by Jason Bertovich at 2003-08-04 22:46:22
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In BESM, Positive Modifiers were bad because the number was added your your ROLL.

In Tri-stat dX, Positive Modifiers are good because the number is added to your STAT.

It doesn't change the game dynamics any, You are still trying to roll UNDER your Stat. All the text change did was change it from a Negative Modifier making your rolled number smaller (good thing) to making it a Positive Modifier that makes your STAT number bigger, thus making it easier to roll under the said Stat. (Same result, different path)

I look at it as "6 one way, half a dozen the other."

I really don't understand why it's a major blocking stone, but to each their own.
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  #5  
Old 08-04-2003, 11:57 PM
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RE: +/- modifiers

Post originally by Paul at 2003-08-04 22:57:25
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grubman wrote:
-------------------------------
My only problem with the game system istself, and the subject of this question...In BESM, due to the die mechanics, a negative was a good modifier, while a positive was a bad modifier. I know it's minor, but to me that was a major blocking stone, as it just goes against normal thinking. Someone told me that they changed this around in SAS. Did they do this in dx??

Yes. Modifiers in dX are applied to the Check Value, so +'s are good, -'s are bad.

Cheers
Paul
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  #6  
Old 08-05-2003, 05:24 AM
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RE: +/- modifiers

Post originally by grubman at 2003-08-05 04:24:42
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thank you!
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  #7  
Old 08-05-2003, 05:15 PM
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RE: Anime Issues

Post originally by npc npc npc at 2003-08-05 16:15:27
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Watch a few episodes of Cowboy Bebop, many "non-anime" fans have found this anime series very enjoyable.
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