Post originally by Tim Kirk at 2003-07-28 07:37:30
Converted from Phorums BB System
I beleive it would. Just because the Body Mind and Soul stats are closed, in no way limits one to simulating more powerful creatures--because of attributes.
For example:
Normal Human 4 Body.
Normal Average Dragon 6 Body with the Super Strength of 4.
The characters now show slight differences in to scale agility and endurance, but marked differences in Strength. The same can be done for other areas--buying Speed, Maneuvarbility (sure its a mech attribute, but it can be used for organic monsters like Gryphons for simulation purposes), and so on and so forth.
The problem is the Body/Mind/ Spirit is only a basic measure--its not like "Strength" in a certian other game, just an overall default capability that can be tweaked and toned for specific purposes with the addition of attributes (and I don't think they named those that just to be different, but to suggest that those things mattered every bit as much as the core stats.)
Post originally by Herb at 2003-07-28 08:21:48
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Dan Davenport wrote:
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Now, as to a BESM conversion: Would that really work for a wildly diverse setting like Rifts, given Tri-Stat's closed scale?
--
Dan Davenport
Yes, BESM handles it very well. In fact, BESM has scaling it it through the various attributes like Super Strength.
BESM needs to do this to handle both Mecha and people with the same system. This is essentially what Rifts requires as well (Dragons and such being on the scale of Mecha and the whole "industrial humanity" versus "magic and monsters" being a key theme of Rifts).
More practically, I have long considered the Phase World books to be the best BESM supplements out there.
Post originally by Vin Diakuw at 2003-07-28 09:11:44
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BESM is a naturally graceful and flexible system, and you can convert anything into in record time... any THING into it. As with many conversion products you will lose the characteristic look and feel of Rifts gaming in the conversion process (boo or applaud depending upon your opinion of said look and feel). There is no similarity in conducting a Dragon vs Glitterboy battle in Rifts and in BESM. This is an important consideration in any conversion project.
So yes, I think Rifts books make excellent idea mines for other games, but if you want to 'play Rifts' you are going to have to play Rifts.
As an interesting side note, I did a conversion of Rifts to Fuzion last year (I thought the Fuzion damage scale offered a natural way to express the MDC concept), and it taught me something about balance - Rifts doesn't have any. If you aim for accuracy and calculate the point costs when you're done, it'll blow you away. No harm done - Rifts is wahoo gaming at its finest - but it really brings out the strengths and weaknesses of modern point-based designs such as Mutants & Masterminds.
Post originally by Nitestick at 2003-07-28 12:49:06
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I can only wonder why the Reviewer didn't mention a D20 conversion of Rifts.
Wouldn't surprise me if it were already in the works. Although now that I think about how tightly Kevin S. holds on to his licenses maybe it should.
Still I would think that it would be a breeze.
5th level City rat(Rogue)/3rd Level Coalition Solider(Fighter)
Sploogies (Ogres or Hill giants stats)
Blind woman on the cover (Amazons with Blind fighting.)
Give the Lasers some D20 stats and Bing instant D20 Rifts.
Post originally by LoneWolf23k at 2003-07-28 15:37:56
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Nitestick wrote:
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I can only wonder why the Reviewer didn't mention a D20 conversion of Rifts.
Wouldn't surprise me if it were already in the works. Although now that I think about how tightly Kevin S. holds on to his licenses maybe it should.
Still I would think that it would be a breeze.
5th level City rat(Rogue)/3rd Level Coalition Solider(Fighter)
Sploogies (Ogres or Hill giants stats)
Blind woman on the cover (Amazons with Blind fighting.)
Give the Lasers some D20 stats and Bing instant D20 Rifts.
Even better, try BESM D20, which combines BESM's point-based system with D20's level-based system, and manages to do so in a relatively balanced manner.
Post originally by JohnDeHope3 at 2003-07-28 16:09:42
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RJ Grady said "It's a curious aspect of character creation that you can choose between being a powerful Dragon or a normal human, but you cannot choose between playing a smart human and a dumb one..."
That's very insightful. For us game designers it's something to remember when we're doing our work.