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Some like it wide...
Post originally by Heraclitus at 2003-08-16 16:58:38
Converted from Phorums BB System
" I have played in a demo of the game, having a fine time, but I still do not understand when a player should be trying for wide set and when she needs a high set."
Go on: ask me a hard one.
Height equals quality of result. The higher the set, the better the performance. In dynamic contests (that is, where two people are rolling in competition with one another), the highest set wins.
Example from p. 11 of the MRB: a chess game. I roll 2x10, you roll 4x4. My set is higher, so I beat you. Your roll was wider, so you played more decisively (quicker).
Width equals speed of the result. The wider the set, the quicker in time the performance. In dynamic contests, wider sets go first.
Example from p. 11 of the MRB: a foot race. I roll 2x10, you roll 4x4. Your set is wider, so you finish first. My set was higher, so I had better technique, but you still beat me.
In some cases, like foot races, speed is more important than quality. In these cases, you want a wide roll, and you don't really care about height.
In other cases, like chess matches, quality is more important. You want a high roll, and you don't really care about width.
It's true that it's not always obvious when speed is more important than quality, or vice versa. Godlike, like any (relatively) rules-light system, devolves a lot of discretion to its GMs and players. This is (or is supposed to be) compensated for by the relative quickness of play.
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