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  #1  
Old 09-17-2003, 01:00 AM
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[Card Game]: Aquarius, reviewed by ShannonA (5/3)

http://www.rpg.net/reviews/archive/9/9707.phtml

Shannon Appelcline's Summary:

A fun, quick strategy game. A bit random, but still enjoyable.

Go to the full review for more information.
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Old 09-17-2003, 02:19 PM
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new card ideas

Post originally by Patrick Riley at 2003-09-17 13:19:27
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I agree completely with the Trade and Shuffle Goals cards. To prevent end-game clunkiness, you could say that once the deck runs around, players can only play element cards and not special cards.

Here are some quick, untested thoughts for new cards to complement or replace the existing cards.

Swap Goals: Play the card and call out an element. You then trade goals with the person that has that element. If no one has it, look through the unused goal cards and take the appropriate one. This is less chaotic than Shuffle goals. After the trade, everyone knows what your goal is, but not necessarily the goal that you traded.

Peek at Goal: Play the card and then look at the goal of any other player. You may not reveal or describe the goal to anyone else. Alternatively, you may look at all the unused goals.

Bridge: Play the card on the table. It acts as a wild card, representing any element, but does not count toward the win. This is useful for linking cards that have already been played, so playing a well-placed Bridge can give you the win.

-- Patrick
www.xenongames.com
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Old 09-17-2003, 04:36 PM
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RE: new card ideas

Post originally by Shannon Appelcline at 2003-09-17 15:36:12
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All interesting ideas. I think your idea on not allowing Trading and Shuffling at the end in particular is a good alternative.

And, I now kick myself for forgetting to mention that there is an Aquarius Wild Card, which acts as a panel of all the elements. It's distributed as part of the NanoBlanks set.

There's a pic here:
http://www.rpg.net/reviews/archive/9/9595.phtml
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