RPGnet

advertise with rpgnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 09-22-2003, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: The Redhurst Academy of Magic, reviewed by NPC Jeremy (5/5)

http://www.rpg.net/reviews/archive/9/9722.phtml

Jeremy Reaban's Summary:

Are you jaded with d20? Do you want to run a Harry Potter style game? Do you just like really snazzy looking books? Then this is probably for you.

Go to the full review for more information.
Reply With Quote
  #2  
Old 09-22-2003, 09:54 AM
RPGnet Reviews
Guest
 
Posts: n/a
Thanks! Great review. One question... all wizards?

Post originally by Tanuki at 2003-09-22 08:54:06
Converted from Phorums BB System


Hi. Thanks. I was thinking of picking this product up and running with it.

I have one question, though: if all the PCs are student wizards, does the book address character diversity? D&D gets most of its diversity through differentation of classes. An all PC party might start looking all the same.
Reply With Quote
  #3  
Old 09-22-2003, 09:55 AM
RPGnet Reviews
Guest
 
Posts: n/a
I meant ~An all wizard party~ there... nt

Post originally by Tanuki at 2003-09-22 08:55:13
Converted from Phorums BB System


.
Reply With Quote
  #4  
Old 09-22-2003, 01:34 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Thanks! Great review. One question... all wiza

Post originally by Jeremy at 2003-09-22 12:34:18
Converted from Phorums BB System


The main means of differentiation seems to be in the different specialities of wizardry.

While you might have all wizards, one might be a Necromancer, one an Abjurer, one a Conjurer, etc. There are 8 different types.

Also, if I were going to run a campaign, I probably wouldn't have the PCs all start as first level wizards, but some other class, depending on their background.

Like a rich kid would be a aristocrat or noble, a street kid would be a rogue, a tough kid would be a fighter, etc.

A lot of the teachers at the school have a level or two in other classes, so it wouldn't be out of line
Reply With Quote
  #5  
Old 09-24-2003, 06:39 AM
RPGnet Reviews
Guest
 
Posts: n/a
usefulness for D20 modern?

Post originally by Elton Robb at 2003-09-24 05:39:09
Converted from Phorums BB System


I have an idea for using this supplement in a D20 Modern campaign (aka Harry Potter).

Anyone else share this view?

Elton Robb
author of Occult Lore
Reply With Quote
  #6  
Old 09-24-2003, 03:54 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: usefulness for D20 modern?

Post originally by Jeremy at 2003-09-24 14:54:31
Converted from Phorums BB System


I don't have d20 Modern, so I have no idea, but I think it would fit the Second World setting pretty well, which is a hybrid d20 Modern/d20 setting.
Reply With Quote
  #7  
Old 09-25-2003, 01:04 PM
RPGnet Reviews
Guest
 
Posts: n/a
Making your book Homeland Secure?

Post originally by Seppo at 2003-09-25 12:04:29
Converted from Phorums BB System


[Regarding an unannotated version of the book for players]:

"You could just duct-tape over them, or perhaps cut out the outer margins."

Allow me to simply say, "Yikes!".
Reply With Quote
  #8  
Old 09-25-2003, 04:48 PM
RPGnet Reviews
Guest
 
Posts: n/a
Duct tape = man's greatest invention...

Post originally by Jeremy at 2003-09-25 15:48:48
Converted from Phorums BB System


There's very little it can't do.
Reply With Quote
  #9  
Old 09-13-2004, 08:34 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Thanks! Great review. One question... all wiza

Post originally by joe at 2004-09-13 07:34:22
Converted from Phorums BB System


The prerequisite is the ability to cast arcane spells. That also applies to sorcs and bards. My group consists of 2 bards, 1 wizard and a barbarian/sorcerer who got the scholarschip caue he is _fast_ and they can need him for the spellflag team...
So there can be diversity (if your GM is as generous as ours...).

Joe.
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 04:17 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.