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  #1  
Old 10-13-2003, 01:00 AM
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[RPG]: Werewolf: the Dark Ages, reviewed by Joseph Jason Furguson (5/5)

http://www.rpg.net/reviews/archive/9/9783.phtml

Joseph Jason Furguson's Summary:

A guide book for the Garou during the Dark Ages. It is a world where entering the wrong part of the forest could cost you your life. It is a world where the wolves are bigger than average. It is a world where thew common rabble know that werewolves exists, but do not have the means to protect themselves. Care to join?

Go to the full review for more information.
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  #2  
Old 10-13-2003, 04:23 PM
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Out of Date

Post originally by Bastion Korupt at 2003-10-13 15:23:21
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This book has been updated with the new Revised Storyteller rules with Dark Ages: Werewolf. Though the book does require the use of Dark Ages: Vampire to make full use of it, it has a great deal more information in it that is more 'medieval' than whatever can be found in the modern version of the game or this Vampire: The Dark Ages supplement.

I think the added plotline of a series of prophecies given the Garou in this period adds a great deal of momentum to the story as well, though anything like this is lacking in this "Werewolf: The Dark Ages" book.

I think the only reason anyone might want to invest in this older book would be in the name of completeness and the interesting information on the Fera.

Although, there has been some word from Matt McFarland (the Dark Ages line developer for the new edition) that there will be additional revised info for the Fera in a Dark Ages: Werewolf companion perhaps some time next year (?)
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  #3  
Old 10-13-2003, 05:14 PM
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RE: Out of Date

Post originally by EZ at 2003-10-13 16:14:01
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Bastion Korupt wrote:
-------------------------------
I think the only reason anyone might want to invest in this older book would be in the name of completeness and the interesting information on the Fera.
-------------------------------

Actually, this book is not out of date. Yes, there is a vewer version, Dark Ages: Werewolf, designed for the Dark Ages line (and the core book Dark Ages: Vampire) however, if one has Vampire: The Dark Ages and is looking for werewolf rules, this is the book to get, and the only book to get. Notice the title difference.

Also, this older book is not only cheaper (not counting what discounts and bargains are available for not being the latest) but it's much better written.

The only reason a person would want to avoid this book is if they are in the likely situation of trying to get the latest materials.
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  #4  
Old 10-14-2003, 02:47 AM
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RE: Out of Date

Post originally by Bastion Korupt at 2003-10-14 01:47:05
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Um... heaven forbid someone want the most up to date rules set... they may have been playtested more. If price is the deciding factor here, I think going with the older system is better. But then again, the same can be said of just about every game that ever had a new edition put out.

On a more serious note, I think that the presentation and writing is better in the new Dark Ages: Werewolf. And as stated, there is something actually happening in the world of the Garou with the prophecies. In this edition, you are given more of a blank canvas to work with (and some historical references).

I am consistantly surprised by fans of the old material who aren't impressed with the gains made by the new Dark Ages line.

Now I'm not one to normally prefer a game that has alot of setting bound up with the game rules and the new line is just that (especially with the new 'core' book being DA:Vampire) but it occurs to me that this is point. If you just wanted to play Werewolves without all the extra material, buy WW: The Apocalypse and write your own history.
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  #5  
Old 10-14-2003, 08:01 AM
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RE: Out of Date

Post originally by Joseph Furguson at 2003-10-14 07:01:11
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Well, I have nothing to compare. Currently, I only have the Werewolf: the Dark Ages book. I recieved it as a gift. Either way, I would not have picked it up. Dark Ages is not my favorite line, but I like Werewolf, and Mage, so I'll get those first. When I get through my list of potential purchases, starting with all my preorders, I will pick it up.
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  #6  
Old 10-16-2003, 09:42 AM
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RE: Out of Date

Post originally by woodelf at 2003-10-16 08:42:04
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Bastion Korupt wrote:
-------------------------------
This book has been updated with the new Revised Storyteller rules with Dark Ages: Werewolf. Though the book does require the use of Dark Ages: Vampire to make full use of it, it has a great deal more information in it that is more 'medieval' than whatever can be found in the modern version of the game or this Vampire: The Dark Ages supplement.

I think the only reason anyone might want to invest in this older book would be in the name of completeness and the interesting information on the Fera.
-----

Or, because they don't own Dark Ages: Vampire or V:tM (of any edition), aren't interested in playing vampires in general, don't care for the V:tM version of vampires in particular, and think that using a product model that assumes those interested in one WoD game will automatically be interested in Vampire is stupid? It seems to me that a period Werewolf product that's dependent on the Werewolf core rules is a hell of a lot more sensible than a period Werewolf product that's dependent on the period Vampire rules.
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  #7  
Old 10-18-2003, 08:32 PM
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RE: Out of Date

Post originally by BlackHat Matt at 2003-10-18 19:32:22
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OK, that's not entirely accurate. The idea is to have one core book so that we can have different Dark Ages games that don't repeat the core rules, and save folks who buy all of the books a few bucks. Yes, there are pros and cons either way (and given the chance to do it all over again, we might have made the core book deal with mortals or something and made DA: Vampire a "fatsplat").

-BlackHat Matt
Dark Ages Developer
WWGS
www.blackhatmatt.com
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  #8  
Old 10-19-2003, 07:46 PM
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RE: Out of Date

Post originally by Joseph Jason Furguson at 2003-10-19 18:46:24
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I am not complaining. It was a logical business decision given that Vampire seems to be your most popular line.
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  #9  
Old 10-20-2003, 09:08 AM
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RE: Out of Date

Post originally by woodelf at 2003-10-20 08:08:57
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BlackHat Matt wrote:
> OK, that's not entirely accurate. The idea
> is to have one core book so that we can
> have different Dark Ages games that don't
> repeat the core rules, and save folks who
> buy all of the books a few bucks. Yes,
> there are pros and cons either way (and
> given the chance to do it all over again,
> we might have made the core book deal with
> mortals or something and made DA: Vampire a
> "fatsplat").

I understand that part of the decision. What i question is *which* book to base it on. Is there really more in common content-wise between Dark Ages: Vampire and Dark Ages: Werewolf than between the latter nad W:tA? Or, is there really significantly more crossover between DA:V players and DA:W players than between W:tA players and DA:W players? I'd expect you to have better knowledge of this than i do, but i've seen very little crossover between V:tM and W:tA players--most i know that like one can't stand the other, or at least haven't even looked at it. And i'd sort of expect this, given the very different tones and protagonists of the two games.

Anyway, I know i've downgraded quite a few WWGS products on my "to buy" list because they're designed to work with V:tM, and i'm just not gonna pay the $30 for a rulebook about a setting and protagonists that i have no interest in. It's not that i absolutely couldn't make use of them, but that the work to do so just went up a bunch. (Same as i've passed on some D20 games that are sufficiently incomplete to actually need a D&D3E PH to make them go--i'm not gonna buy a big rulebook for a game i don't want to play just to play a game i do want to play.) Dark Ages: Werewolf, Dark Ages: Mage (IIRC), the latest version of Mummy, the whole Kindred of the East line--all of these i'd likely have bought, if they weren't predicated on me owning a copy of V:tM (or at least being familiar with it)--i really got peeved when i picked up the original WoD: Mummy, assuming a "World of Darkness" book about a completely new type of protagonist would work with any of the WoD games, and it turned out that it assumed the specific details of the V:tM character definition--which included some stuff that W:tA just didn't have in it (and i had to borrow a copy of V:tM to make sense of).

I understand not wanting to duplicate tons of content, and i understand why, if you're gonna choose an existing book, V:tM is it for the pseudo-vamps of KotE. But it doesn't make me happy. And it doesn't, for me, excuse Mummy. Oh well...I've pretty much resigned myself to the fact that i simply don't reflect the general WoD market: vampires of any flavor have no interest to me, and Camarilla-/Anne Rice-style vampires actively disinterest me. I just don't "get" the vampire trope. So, the more you tie it into vampires, the less interested i am, and the more your sales probably go up.
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