Post originally by Georgio at 2003-10-24 05:49:50
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"...both of the World Wars, the Holocaust, and the United States' Japanese interment camps stand out in dark contrast against movements like the Enlightenment..."
The fact that the former events occured centuries after the Enlightenment should help with that dark contrast.
Post originally by Bill at 2003-10-24 12:24:02
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Hmm, several of the books I used as references refer to it as the Negro Renaissance. I only saw Harlem Renaissance once.
Sorry if that offends, it was not meant as such.
Post originally by Cassander at 2003-10-24 15:15:41
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No, you're getting confused. "The Enlightenment" is a period of early modern history, generally seen as encompassing the eighteenth century. One might have "an enlightenment" but the capitalised term refers to a specific period of history which *isn't* in the twentieth century.
Post originally by Rafael at 2003-11-03 18:20:43
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You're right, Georgio. The Enlightenment did take place during the 17th and 18th centuries. I'm confusing my historical periods. I apologize.
Thank you for pointing it out. Not double checking my history sources was a sloppy mistake on my part.
In an attempt to reconcile the situation, I'd suppose that Romanticism would be a closer movement than the Enlightenment. But then we'd be talking about literature and not history. Ah, well. The damage is done. Again, I apologize.
I'll assume that the remainder of my review was informative. Thanks for reading.
Post originally by Rafael at 2003-11-03 18:37:20
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Stront wrote:
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Following on from your statement "..with current theories on RPG development..", what are the "current theories on RPG development"?
What would to put forward as a good example of the modern approach to RPG systems?
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Oh, boy. That's quite the question to answer in a single reply. In fact, I can't answer it because someone already has.
Instead, I refer you to Ron Edward's article Fantasy Heartbreakers (http://www.indie-rpgs.com/articles/9/).
Read it, digest what Ron is saying, then reread my review. You'll see what I mean.
Post originally by Stront at 2003-11-04 12:42:37
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Rafael wrote:
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Oh, boy. That's quite the question to answer in a single reply. In fact, I can't answer it because someone already has.
Instead, I refer you to Ron Edward's article Fantasy Heartbreakers (http://www.indie-rpgs.com/articles/9/).
Read it, digest what Ron is saying, then reread my review. You'll see what I mean.
Thanks for reading.
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The article seems to be more about how new RPG systems should be innovative not derivative. Is that what you refer to when you say "current theories on RPG development".
Also, could you give some examples of "first and second generation role-playing games"? Well, okay, I can probably work out the 1st gen myself.
Post originally by Rafael at 2003-11-04 16:11:21
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Stront wrote:
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The article seems to be more about how new RPG systems should be innovative not derivative. Is that what you refer to when you say "current theories on RPG development".
Also, could you give some examples of "first and second generation role-playing games"? Well, okay, I can probably work out the 1st gen myself.
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Yes, that's exactly what I meant by "current theories on RPG development."
Of course, just because a new role-playing game is derivative rather than innovative does not make the RPG a poor game. On the contrary, as Ron Edwards suggests in "Fantasy Heartbreakers," RPGs that are derived from older RPGS (and D&D in particular) can still be enjoyed as complete systems.
That, I think, is the issue with HinterWelt's Iridium System. It has some twist on conventional rules, but all-in-all it's a system that takes its cue from RPGs of the past. Despite the Iridium's System's derivative nature, the core rules are still playable.
As for RPG generations, I refer you to Greg Porter's taxonomy for role-playing games (http://www.rpg.net/oracle/essays/wherewevebeen.html). While Porter's taxonomy is old, it is also one of the first of its kind and the one I refer to most when I discuss game generations.
Note, the year in which a game is published has no baring to which generation it ascribes. Thus, Shades of Earth (though written decades after Palladium systems, Chivalry and Sorcery, and the original Runequest) shares the traits of a second generation game system.