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  #1  
Old 10-29-2003, 01:00 AM
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[Board/Tactical Game]: Domaine, reviewed by ShannonA (5/4)

http://www.rpg.net/reviews/archive/9/9826.phtml

Shannon Appelcline's Summary:

A quick and quite enjoyable game of abstract territorial warfare by the creator of Settlers of Catan

Go to the full review for more information.
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  #2  
Old 10-29-2003, 02:18 PM
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Lowenherz Rules?

Post originally by Christopher Allen at 2003-10-29 13:18:48
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I found the lack of organized player-to-player interaction a negative in Klaus Teuber's "Domaine". Klaus Teuber other game "Settler of Cataan" has trading, Klaus-Jurgen Wrede's "Carcasonne" has cooperative building, Diplomacy has support, Ulric/Kramer's "Princes of Florence" has auctioning. More recently, Christian Petersen's new "Game of Thrones" has all of the above kinds of player-to-player interaction.

In this way, I find Domaine to have similar weaknesses to the Reiner Knizia's "Kingdoms" game.

So the possibility of using the "Lowenherz" rules with the "Domaine" boxed set is intrigueing to me, as it would at least add the auction interaction.

Does anyone know if the "Lowenherz" rules, as is, work properly with the "Domaine" box and pieces? Or are their missing pieces or custom cards required? If not, can the "Lowenhertz" auction rules be adapted into the existing "Domaine" rules? Does anyone know an online source for the "Lowenherz" rules?

-- Christopher Allen


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  #3  
Old 10-29-2003, 03:20 PM
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RE: Lowenherz Rules?

Post originally by Shannon Appelcline at 2003-10-29 14:20:21
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The rules are here:
http://www.boardgamegeek.com/viewfile.php3?fileid=1744

You might be able to reach some approximation by flipping three cards each turn and bidding on them, though the dynamics wouldn't be quite the same.

Shannon
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  #4  
Old 10-29-2003, 04:46 PM
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RE: Lowenherz Rules?

Post originally by Dave at 2003-10-29 15:46:55
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I find it stunning that you praise PoF for its interaction, yet condemn Domaine for its lack of interaction. Granted, you used the word "organized", but isn't it the end result that counts?

Cooperation is there in terms of building walls on shared boundaries. Conflict is there in terms of stealing land/knights. All this leads room for negotiation, but you do have to work at it, and it will take a couple of games before you can do so effectively.

It is true that the bidding in Lowenherz increased interaction - but only for the players who selected the same action that round. The others get to wait around for the haggling to complete. I appreciate the new design when I'm in the mood for something I bit snappier.

- d
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  #5  
Old 10-31-2003, 05:39 PM
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RE: Lowenherz Rules?

Post originally by Chris F at 2003-10-31 16:39:07
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While your fundamental complaint (lack of interaction) is not wholely without merit, to hold up Princes of Florence or Carcassone as examples of games which *succeed* in this area leads me to believe (and sorry for being blunt here) that you may not have a firm grip on what you're talking about.

Princes of Florence and Carcassone are both games that are condemned far more roundly (and legitimately) for their lack of interaction than Domaine - in Florence, the auction element is the *only* way players interact *at all*, and it is quite marginal. in Carcassone, there is nothing you can do *to* the other players and your ability to cooperate is strictly limited by the vagaries of the card draw.

Compare to Domaine, where everyone is always at each other's throats. In fact, the main complaint about Domaine is that it is awfully competitive for a Euro-style game! Unlike Princes of Florcence or Carcassone, in Domaine every single action you take threatens some subset of the other players in some way. And, it does it in a much cleaner and more efficient way than in the original Lowenherz, in which the bidding was time-consuming and not entirely enlightening, especially to uninvolved players.

Now, the game is not an inherently interactive as Chinatown, Traders of Genoa, Modern Art, or other such games. But it's a tactical game, not a negotiation or bidding game, and as such I think it does rather well. Certainly streets better than Carcassone or Princes of Florence.

Chris
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  #6  
Old 04-08-2004, 05:03 PM
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Deserter rule query

Post originally by Phil at 2004-04-08 16:03:10
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Hi,

I've played Domaine a few times and love it. However, I've noticed it's possible to get trapped in a Domaine with no opportunity to change your predicament. The deserter card says that you can change a knight from an opponent's neighbouring Domaine into yours, but this can be impossible if you have no space in which to put him. Does anyone know if you can simply remove a neighbouring knight if you don't have room in your Domaine to take him in?

Thanks

Phil

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