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  #1  
Old 12-05-2003, 01:00 AM
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[RPG]: Classic Gamma World, reviewed by Robert Lionheart (3/5)

http://www.rpg.net/reviews/archive/9/9899.phtml

Robert Lionheart's Summary:

Still the best post-apocalyptic RPG for your money; compatible with AD&D; easily malleable to a variety of game ideas.

Go to the full review for more information.
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  #2  
Old 12-05-2003, 07:22 AM
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No skills though

Post originally by Balbinus at 2003-12-05 06:22:38
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Nice review, one thing which I think is conspicuously missing from first edition is skills, there are none.

Other than that though it's still a good game and I agree with many of your comments.
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  #3  
Old 12-05-2003, 11:02 AM
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RE: No skills though

Post originally by beyond belief at 2003-12-05 10:02:04
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I never felt the game really needed skills -just make a roll against the most appropriate attribute for what your character is trying to do. You can bring in modifiers if you want, but don't overcomplicate - the beauty of the system was its naive simplicity.
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  #4  
Old 12-05-2003, 12:32 PM
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Thanks!

Post originally by jrients at 2003-12-05 11:32:10
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Thanks for the review! I found it informative and entertaining. I was wondering if maybe you could tell us a little more about the two modules?
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  #5  
Old 12-05-2003, 01:02 PM
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Yeah baby!

Post originally by LarsDangly at 2003-12-05 12:02:45
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These old games are the bomb.

Much of the rating of and discussion about games on this site focusses on rather academic comparisons of mechanics, logic, metastories, etc. and misses the importance of being fun to play.

AD+D, original Gamma World and Boot Hill, and Classic Traveller are all bad jokes in the sterilized world of game critique, but are enormously fun to play and, to me at least, feel fresher, and are easier and more interesting that virtually anything on the market.
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  #6  
Old 12-05-2003, 02:24 PM
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PSH "classes"

Post originally by Ian Young at 2003-12-05 13:24:04
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Did anyone else here ever make advancement "classes" for Pure Strain Humans? My old friend Jefff and I used to compensate for the seeming inadequacy of PSH's by making slightly buffed-out classes for them. My favorite creation was the "Scientist" class, that was essentially crappy at fighting, but developed bonuses to the artifact flow chart as it progressed. Jeff's great work was the "Psychic Warrior", which I guess technically reclassified the PSH into a Humanoid.

Ah! The memories....

!i!
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  #7  
Old 12-05-2003, 04:54 PM
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4th Edition GW

Post originally by Matt Stevens at 2003-12-05 15:54:15
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I'd recommend checking out 4th edition Gamma World, which bears a lot of similarities with D&D 3E, seems easy to run, and does a good job balancing PSHumans with mutants, by adding 3 points to their Intelligence and Constitution as well as their Charisma scores, and a few other benefits.
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  #8  
Old 12-05-2003, 05:10 PM
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RE: 4th Edition GW

Post originally by Samurai at 2003-12-05 16:10:14
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I'll second this... 4th ed GW is the best one, IMHO.
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  #9  
Old 12-05-2003, 06:09 PM
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RE: 4th Edition GW

Post originally by knightsky at 2003-12-05 17:09:23
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Heck, I'l third it. 4th ed GW is excellent.
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  #10  
Old 12-05-2003, 09:11 PM
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They don't make 'em like this any more

Post originally by Jake2 at 2003-12-05 20:11:36
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Simple, easy and Fun to play!!!!!!!! They just don't make 'em like this any more.

I have so many fond memories of playing Gamma World. At one time my group and I were way more interested in playing Gamma World (2nd edition) than we were D&D. We played through both GW1 and GW2, and we made good use of the USA map and city map and city explanations for Pitz Burg that came with the 2nd edition (I never played the first edition, but I really appreciated those extras in my 2nd edition game).
I agree that GW is a great game for introducing new folks to roleplaying. I can't speak about the other boxed games that TSR put out ( Star Frontiers, Boot Hill etc.) but the GW boxed set and D&D Basic set were awesome for getting you up and playing quick.

Thanks for the article and the memories!!

Jake2
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