WarCraft: the Boardgame has very good gameplay that mimics the computer game with solid replay value, but the unrecognizable blobs of woods and obvious set-up for expansion sets are a bummer.
Post originally by O'Keefe at 2003-12-03 06:09:07
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I got to play a basic four player game recently. We had a lot of fun, even though we did turn order wrong, and messed up a few other rules.
We weren't as bothered by the "wooden blobs" but I don't see why Risk style pieces couldn't have been included.
My only real complaint is probably gonna come after a few games. It seems like the Night Elf players will usually dominate combat with fully upgraded ranged units. That's what happened in our game.
Post originally by Mike Zebrowski at 2003-12-03 07:51:59
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The wooden pieces seem to be the number one complaint about the game. Personally, I don't have a problem with them as it is a board game and not a miniatures game. Hopefully, FFG will be releasing an expansion that has miniatures.
The wordless cards do have some additional benefits. Their abilities can be changed by the scenario. Also, errata becomes more easy to implement.
Right now, several of the cards and the special abilities are unbalanced. Heal rules the battlefield, followed by Slow Poison.
The primary discussion on the Yahoo group concerns re-balancing the abilities. Once everthing is re-balanced, it is a simple matter of reprinting the back cover of the rule book and including it in future expansions (as well as online).
I did not find the rule book to be poorly written.
The game is not based on Warcraft 3. It is based on the entire series. Heroes and critters are only important in WC3. Also, the vast number of different units is pretty much unique to Warcraft 3. The first 2 installments had a very limited number of units.
Post originally by Cedric Chin at 2003-12-03 12:13:03
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re: Night Elves
BoardGameGeek.com says this about the Night Elves as well. The strategy, apparently, is to attack them **before** they reach maximum upgrade. Orcs, in particular, should MELEE MELEE MELEE sooner than later.
Post originally by Trevor at 2003-12-03 14:27:08
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They call it Cyan and Magenta because those are the colors they are. Cyan is a combination of Blue and Green, and Magenta is a combination of Red and Blue. Both Cyan and Magenta are standard colors used in printing. To complain that they call something by its actual name is ludicrous.
Overall the entire review is laced with unnecessary bitterness and nitpicking. You'd think that sort of thing would be absent from a review that is actually recommending the product in question...
Post originally by Oni no Won at 2003-12-05 08:59:05
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First of all, most boardgames that have a wargame feel, come with many detailed miniatures. It is almost expected. The other problem I have with the wooden pieces in this game is that all three races share the same shaped pieces to represent their forces. The final problem with the pieces is that there are no distinct pieces to represent upgraded units. They are only represented on the cards.
I don't think the author's reaction to the game was inappropriate. I believe he did a fair assessment of the game. Also, he has played the game and he is only expressing his as well as his friends' experience of the game.
I eagerly waited for this game but after hearing what others have said about this game, I think it will be put on the back burner so to speak.