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  #1  
Old 12-05-2003, 01:00 AM
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[RPG]: Final Stand, reviewed by Tanner (3/4)

http://www.rpg.net/reviews/archive/9/9913.phtml

Tanner's Summary:

Intended for anything from Bruce Lee style street fighting to planet shaking bouts which'd make Goku envious, Final Stand is a fantastic martial arts fest with a solid system.

Go to the full review for more information.
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  #2  
Old 12-05-2003, 01:14 PM
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Confused about defence rolls..

Post originally by BloodKnight at 2003-12-05 12:14:31
Converted from Phorums BB System


"Defending is a little different, but works surprisingly well for the game's combat system. When you defend against an attack, you potentially sacrifice a move to attempt the defense... which requires rolling and generally has a small chance of success (4+ or 5+ on a d6). If you succeed at defending, however, you don't lose the attempted moves which succeeded (so, you choose to use two defending moves against an opponent and one succeeds, you block the attack and only lose one move) and you are then the attacker. This makes for some surprisingly intense rounds of combat, and the attacker can switch often enough to dizzy even the most observant watcher."

This is where I am really confused.

So if you successfully defended against a technique, you don't lose the block moves? Or do you?

I'm confused...you should've proofread that one bit. But other then that, its a pretty good and informative review.
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  #3  
Old 12-05-2003, 02:16 PM
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RE: Confused about defence rolls..

Post originally by Kiriath at 2003-12-05 13:16:45
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Attacker uses a Kick.
Defender uses two Kick successes to dodge.

1. Defender rolls 1 and 2. Defender loses both.

2. Defender rolls 1 and 5. Defender keeps 5, because it's still a success.

I think that's how it works. I probably confused ya further. Oh well worth a try
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  #4  
Old 12-05-2003, 03:16 PM
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RE: Confused about defence rolls..

Post originally by Tanner at 2003-12-05 14:16:20
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Exactly.

You as the defender keep any successes from rolling your defense.
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