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  #1  
Old 12-22-2003, 01:00 AM
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[RPG]: Gamma World Player's Handbook, reviewed by Almafeta (2/2)

http://www.rpg.net/reviews/archive/9/9948.phtml

Shanya Almafeta's Summary:

Go play an earlier edition or Have-Not instead.

Go to the full review for more information.
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  #2  
Old 12-22-2003, 12:55 PM
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Factual Errors

Post originally by Shanya Almafeta at 2003-12-22 11:55:09
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It's inevitable; I catch errors in my review after I submit them. Any that I catch I will put in this thread.

I stated that all mutations work a like. That's not absolutely true; some mutations have doubled effects if rolled twice, and some mutations increase as the mutant levels up (much like superpowers in the Palladium system).
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  #3  
Old 12-23-2003, 04:41 AM
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RE: Factual Errors

Post originally by Guest at 2003-12-23 03:41:12
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Well, your review contained far fewer errors than this product contained.

Thanks for the review. I can't believe that this crap was actually published.
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  #4  
Old 12-23-2003, 11:58 AM
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AIs

Post originally by Shanya Almafeta at 2003-12-23 10:58:46
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I stated there were billions of minds per human wold.

The book acually states a few orders of magnitude higher: a few billion soultech minds per human mind.
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  #5  
Old 12-23-2003, 12:14 PM
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Is this the real reason Bruce B. left rpg.net?

Post originally by Barnabus at 2003-12-23 11:14:51
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I remember he ducked out of sight just before the game came out.

He stated other reasons for backing off the rpg.net forums but the coincidence is too great.

Maybe it was his equivalent of bowing his head in shame.

:Barnabus
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  #6  
Old 12-23-2003, 12:44 PM
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Aeon d20

Post originally by Buzz at 2003-12-23 11:44:36
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<em>The bioware section seems to have been copied verbatim from Trinity. If you want to see how Aeon d20 is going to work, read this book.</em>

I am so hoping to [deity] that this will not be the case. I'd like to believe that Bruce & co. will have learned from their GWd20 mistakes. If SS&S had any brains, they'd grab someone with more d20-fu, like the Game Mechanics staff, to consult on the crunchy bits, and leave SS&S folk to the setting material. It'd be a real slap in the face of Aeonverse fans to get their setting back only to see it live on in games as crappy as GWd20 has been so far.

Anyway, pretty nice review, Almafeta. You spotted a few more boners that I missed in my review. I would have proofread it a bit more before posting, though.
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  #7  
Old 12-23-2003, 12:58 PM
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Not a bad review; a few points, tho

Post originally by Joshua Kubli at 2003-12-23 11:58:23
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Not a bad review. It seems like this reviewer has tried to keep the good points in mind, even when the book has some obvious bad points.

(1). The reviewer hit on one important point, which may be a big part of what bothers a lot of detractors of this book. The "feel" of this book is in many ways more "generic post-apocalypse" than specifically "Gamma World post-apocalypse". Unfortunately, Gamma World was written originally in the '70s, when most folks learned about the effects of radiation from comic books, and it's tough to go backwards to that kind of blissful ignorance now. Trying to duplicate those forecasted beneficial-mutation effects, with a different sort of destructive-technology-gone-wild, could of course never be exactly the same. Still a good idea, but still different.

(2). "Many things are listed as being creatable with this book (mutant animals, etc.) are not actually described." ??? True, for mutant animals you're referred to the moreaus in D20 Modern, an obviously poor choice for those using the Modern SRD or D&D to play the game, but still workable by utilizing the flood of animalistic races like gnolls, lizardfolk, minotaurs, etc. listed in the Monster Manual. So that's not the same as saying you /cannot/ /play/ a mutant animal at all; besides, what other "many things" you can create are not listed?

(3). "Oh, wait. The vehicles are armed with weapons that aren't described in the book." Yes they are. The Plasma Cannon is the only weapon not listed in the Vehicle Weapons section, but it doubles as a stationary weapon and so is on Table 2-4, which has weapons for characters.

(4). Psionics: "you can expect to have the intermediate and advanced versions of the powers, and the latter's game-breaking abilities, within a few adventures." Depending entirely on how vicious the GM wants to be with psionic Feedback, which the psionic will eventually experience. From page 130: "The magnitude of the adverse effect is mostly determined by how powerful the psionic power in question is and how evil the GM wants to be." Even if the PC gains that coveted advanced power, their lifespan should get much shorter if a competent GM's internal munchkin alarm goes off.

(5). Improved Telekinesis: "Two points were lost from Style for this passage alone." Yeesh, that's steep. I've never had one sentence so totally turn me off to a game product before, that I can remember.

Yeah, the book has editing and rules problems, but let's not invent more than are already there.

Otherwise, like I said, a good review.
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  #8  
Old 12-23-2003, 01:02 PM
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Go play an earlier edition or Have-Not instead.

Post originally by Marco at 2003-12-23 12:02:04
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Hey, since I'm in the title synopsis: JAGS Have-Not is a free, highly illustrated post-apocalypse worldbook for the JAGS free universal system. It's over the top with tons of artifacts, weapons (almost all illustrated!), armed vehicles, and wild mutants.

You can get it here:
http://jagsgame.dyndns.org

This review is a good one--I liked seeing the quotes and would've liked to have seen more. When a work is the sum of several author's efforts, I always wonder who did what. Does it say? What did Bruce do? (I know he did monsters). What did Lizard do? (I don't know the other two).

-Marco
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  #9  
Old 12-23-2003, 01:06 PM
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RE: AIs

Post originally by AEGHunter007 at 2003-12-23 12:06:39
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Ouch. Based on every review I've seen for this, I'm glad I didn't spend my money on it.
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  #10  
Old 12-23-2003, 01:23 PM
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RE: Is this the real reason Bruce B. left rpg.net?

Post originally by Gaffa at 2003-12-23 12:23:51
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Talk about ill-considered mealy-mouthed bad-handing of those not around to defend themselves...

Bruce's health problems have been quite real and quite serious for years now. And even if his health was in better shape, he's not the sort of man to hide from honest criticisms of his work.

Geez.

Gaffa
"Today I will kill the Archduke."
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