|
RE: Very interesting review!
Post originally by Seth Ben-Ezra at 2004-01-29 09:32:13
Converted from Phorums BB System
The change in tile placement makes a *huge* difference. While I have not played H&G, I regularly play the original Carcassonne (with all the expansions), and Castle feels very different.
In addition, I've noticed that it is harder to get your meeples back. This is due to the lack of "endcap" pieces in Castle. Carcassonne (and, I'm assuming, H&G) has the frequent possibility of the "quick points" through the use of two endcaps. For example, in Carcassonne, it's possible to lay a city endcap tile and meeple it in Turn 1, and the following turn, draw another endcap and close the city, picking up some quick points. In Castle, this sort of play is rarer. It's possible to play a tile to close a terrain feature in Turn 1 and grab the points, but usually, if you've played a meeple, it will be at least two turns before you can get it back. This is because nearly all the terrain features border on two sides of the tile, whereas in Carcassonne, an endcap only borders on one side of a tile.
Now, I'm oversimplifying a little here, since paths do have endcaps. However, in general, this is a major difference between the games.
Seth Ben-Ezra
|