Post originally by Damiar the Wolf at 2004-02-02 07:54:03
Converted from Phorums BB System
The screen lacks the hit location chart found in the zombie (?) section. It's rather unfortunate, as not only does the rule come up quite often, but there was space availible in the left panel to print it.
Post originally by Ben Monroe at 2004-02-02 08:03:05
Converted from Phorums BB System
Bruce,
Hey, glad you liked the adventure. That was a fun one to write, and I'm still really proud of it.
I started off by deciding to write a fairly straightforward "dungeon crawl" type scenario. My theory was that this was very much an introductory adventure, and should show how the game can be played, without a ton of side stories, or extraneous complications.
However, I really do feel that the zombie story is intensely metaphorical, and as such, could not help but intrude on the simple narrative with a ton of creepy details. And yes, it is too bad that your PCs didn't make it into the basement. That's one of the most tension-filled scenes in the entire scenario. In retrospect, it might have been a better idea to force the PCs to go there, but then that might have felt like railroading to some. Who can say?
Sorry to hear all your PCs bit it in the end... well, not really... ;-)
For anyone who's interested, I've also heard of a few people who have taken the two zombie adventures I wrote for the Call of Cthulhu "Blood Brothers" books, combining them with this one, and making a trilogy of sorts. I haven't done that myself, but I can see how that might be fun for a convention tournament or something similar.
In any case, glad you liked the adventure, and I hope others have had as much fun with it as you did.
Post originally by Ben Monroe at 2004-02-02 09:38:51
Converted from Phorums BB System
I may be in the minority, but I actuall prefer "low and wide" screens to tall ones. I like to be able to look at my players, as well as reach over the thing to move miniatures, etc.
I still think the old "low and wide" screen for Call of Cthulhu, published in like 1984 was the best GM screen ever.
Post originally by Colin Chapman at 2004-02-02 10:16:15
Converted from Phorums BB System
Hey Bruce,
Also wanted to drop a line and say, "Thanks." as well. I was one of the "Others," but unfortunately they had to Errata my name as it was accidentally left out of the Credits. Ah well. At least you liked the product.
Post originally by Bruce Baugh at 2004-02-02 10:32:09
Converted from Phorums BB System
Ben, I ended up lifting some of the basement description and moving it up to the office levels. I was prepared to say something about "post-9/11 security procedures" if anyone asked, but they didn't.
For what it's worth, I really appreciated the choice of paths. It would have felt a bit too constrained if they were forced along just one route - the branching left me feeling more in control of my own game, which I liked.
Post originally by Ben Monroe at 2004-02-02 12:02:02
Converted from Phorums BB System
I found when I ran it, the choice also gave the GM a way to pad out the adventure and make it longer. If the GM wanted to, he could "force" the elevator collapse, and probably turn the adventure into a two-session event.
Post originally by Tim Byrd at 2004-02-02 12:39:27
Converted from Phorums BB System
Another hearty "HEAR! HEAR!" for landscape screens. I recently got my landscape Master-- uh, Savage Worlds screen from Pinnacle, and it's great. No going back.