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  #1  
Old 02-04-2004, 01:00 AM
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[Board/Tactical Game]: Oasis, reviewed by ShannonA (4/4)

http://www.rpg.net/reviews/archive/10/10088.phtml

Shannon Appelcline's Summary:

An enjoyable game of tile placement and structured trades by designers Moon & Weissblum.

Go to the full review for more information.
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  #2  
Old 02-04-2004, 07:49 AM
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Role Playing

Post originally by Darrin at 2004-02-04 06:49:07
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You mentioned there was a lot of impromptu roleplaying with the noble, who gets a free placement. I take it there aren't any in-game benefits to the other priority markers other than turn order... sounds like fertile ground for some house rules. Maybe allow the merchant to trade an offer card with someone else, or the herder can move a camel to an adjacent square... or would that unbalance the game?
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  #3  
Old 02-04-2004, 01:09 PM
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RE: Role Playing

Post originally by Shannon Appelcline at 2004-02-04 12:09:29
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Personally, I think that would clutter the system a bit; it's fairly elegant right now.

However, beyond that, there's no reason not to, and probably no balance problems if the 2-5 powers are all made increasingly weaker. It could be that #2, the aristocrat, gets a free card added to his deck, #3, the trader, gets to exchange one of his tiles on the board for another one in the same spot, #4, the monk, gets to look at his pile of cards, and #5, the herder, gets to move a camel to an orthagonally or diagonally adjacent space.

Those particular rules, I think, decrease in power (the trader I'm most iffy on), and all constrain the effects to the final phase of the turn for maximum simplicity.

Shannon
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  #4  
Old 03-26-2004, 10:42 AM
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Contrasting opinion

Post originally by Chris F at 2004-03-26 09:42:21
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Not to plug my own site again , but here is a slightly contasting opinion mixed in with some other session repots:

http://homepage.mac.com/c_farrell/iblog/C2097221587/E206807907/index.html

Chris
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