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  #1  
Old 02-09-2004, 01:00 AM
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[RPG]: Silver Age Sentinels (d20 Stingy Gamer Edition), reviewed by Almafeta (3/4)

http://www.rpg.net/reviews/archive/10/10097.phtml

Shanya Almafeta's Summary:

This game just raised my expectations of what a RPG can be.

Go to the full review for more information.
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  #2  
Old 02-09-2004, 12:57 PM
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Caveat

Post originally by Jeff Mackintosh at 2004-02-09 11:57:28
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Caveat #1: Not all of the classes are balanced. For example, every fifth level, the Costumed Wizard gains 25 points (almost 3 level's worth) of powers.
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Actually, as the guy who made the classes, they are all balanced. Over 10 and then 20 levels. Some classes leap ahead at this level and fall behind at that level, but over 20, they are all equal.

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Caveat #2: Random rolls in character creation is one D&D artifact that needs to be left out of d20 games whenever possible -- and they're retained here.
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Actually, if you check out the d20 STL, you'll see why that's the case...

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Caveat #3: The most skilled classes among the 9 provided classes are the Gadgeteer and the Psychic; they get 6+Int modifier skill points per level. What, no superscientists in this game?
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Gadgeteer = Superscientist.

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Caveat #7: SAS claims it does not use feats, but then it has 'powers' like Combat Technique, which are basically lists of feats.
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I have been assured, repeatedly, that Combat Techniques are not Feats.

Just some points of information.

Jeff
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  #3  
Old 02-09-2004, 01:01 PM
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One More Thing

Post originally by Jeff Mackintosh at 2004-02-09 12:01:08
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...it is a complete game, and thus is technically in violation of the d20 trademark license...
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Incorrect. The book adheres to the d20 STL 100%. Without the rules provided in the PHB, players will not know how to create a character nor advance that character. As is required.

Jeff
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  #4  
Old 02-09-2004, 01:24 PM
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RE: One More Thing

Post originally by Shanya Almafeta at 2004-02-09 12:24:21
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For character creation, you would need to take out 'Ability Score Cost' on page 10 to make that true. But you're right about advancement -- I had assumed most things from BESM d20 were copied over, and the rules for advancement were not (save, perhaps, for the rules for pushing your power, which do trade XP for character improvement in the same rate as does levelling up).
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  #5  
Old 02-09-2004, 01:35 PM
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RE: One More Thing

Post originally by Jeff Mackintosh at 2004-02-09 12:35:13
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Again, you are incorrect. We do not specify how to generate ability scores. We refer readers to the PHB, as required by the license. We do indicate, as is allowed under the d20 STL, how to modify ability scores.

SAS d20 is 100% compliant with the d20 STL.
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  #6  
Old 02-09-2004, 02:22 PM
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RE: Caveat

Post originally by Gary at 2004-02-09 13:22:17
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This review exemplifies everything that is wrong with AmeriKKKa! No substance or logic can be found here. Just face the facts that you have a draft dodging President who works for the Seven Sisters and has sent American soldiers to die while oppressing dusky foreigners in a hellhole thousands of miles away from the United States! Maybe after accepting this basic truth your culture will stop being so bloody insipid and uncreative!
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  #7  
Old 02-09-2004, 02:22 PM
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RE: One More Thing

Post originally by Tomas at 2004-02-09 13:22:32
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<<I had assumed most things from BESM d20 were copied over, and the rules for advancement were not >>

So, are you now saying that you actually didn't read the book indepth?
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  #8  
Old 02-09-2004, 02:26 PM
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RE: One More Thing

Post originally by Shanya Almafeta at 2004-02-09 13:26:54
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*shrug* I made an assumption, and I was wrong.
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  #9  
Old 02-09-2004, 02:27 PM
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RE: Caveat

Post originally by Shanya Almafeta at 2004-02-09 13:27:25
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Psst: GoO is Canadian, not American.
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  #10  
Old 02-09-2004, 02:48 PM
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RE: Caveat

Post originally by Zapata at 2004-02-09 13:48:41
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And where is the substance and logic about your placing an anti-american rant WITHIN a reply to a review of a roleplaying game?
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