RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 03-26-2004, 01:00 AM
RPGnet Reviews
Guest
 
Posts: n/a
[RPG]: Nebuleon, reviewed by Rafael Velez (3/3)

http://www.rpg.net/reviews/archive/10/10200.phtml

Rafael Velez's Summary:

If you enjoy sci-fi novels of space exploration, colonization, and finding the characters are strangers in a strange land, then <i>Nebuleon</i> is for you.

Go to the full review for more information.
Reply With Quote
  #2  
Old 03-26-2004, 07:53 AM
RPGnet Reviews
Guest
 
Posts: n/a
Quality review!

Post originally by Dan Davenport at 2004-03-26 06:53:04
Converted from Phorums BB System


Nicely done! I really feel as though I have a decent grasp of the game.

I'm always glad to see a game that actually bothers to have different races within a species.

I do wonder, though, on what the game bases its assertions of what tech is possible and what isn't? I recall seeing a proposal for a personal cloaking device not unlike that used by the Predators, utilizing tiny cameras on one side to project onto tiny screens on the opposite side -- hence, a viewer from any angle sees an image of what's on the opposite side of the object, rendering the object itself difficult to see.

--
Dan Davenport
Reply With Quote
  #3  
Old 03-26-2004, 09:47 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: Quality review!

Post originally by Bill at 2004-03-26 08:47:07
Converted from Phorums BB System


In terms of cloaking technology, it is mostly in reference to sensor cloaking. Holographic projectors can render a person, and potentially a ship, invisible but not invisible to sensors. Some SCRM and distort readings but you begin to run into a pile of equipment. It would be possible to "cloak" a stationary object but movement (either through disturbance in the atmosphere or propulsion methods in space) would render it visible to sensors. In essence, when refering to cloaking I am saying no "Star Trek" type cloaked vessels.

Does that help?

As to the basis for technology, I tried very much to address culture with need in terms of what technologies would be developed. Teleportation is hypthetically possible via use of tachions (sp?) but you have to ask yourself is it worth it and would people accept it? In this setting, I felt it was outside both of those and highly unlikely probability of practical application.

Oh, also, the only two technologies I state as impossible (cloaking is merely improbable) are Reincarnation/Ressurection and Teleportation. By Ressurection (there is cloning) I mean the revivication of a dead body. Beyond several minutes (depending on injury and conditions, brain damage rules out reviving the body. Cloning can make a new body and recordings of the brain allow reconstruction of memory to the point of the recording. By this means a person may live on after death. However it is expensive and highly regulated.

I agree with your assessment, Good review Rafael!

Thanks for your interest in Nebuleon,
Bill
Reply With Quote
  #4  
Old 03-26-2004, 10:05 AM
RPGnet Reviews
Guest
 
Posts: n/a
No teleportation?

Post originally by Giant Space Hamster at 2004-03-26 09:05:52
Converted from Phorums BB System


Why no teleportation?

At the very least, couldn't you simulate it by downloading your memories into a clone at the other end (then destroy current body) a la David Brin's 'Kiln People'?

If you can convert personality to information (with the recordings of the brain), surely teleportation becomes relatively easy.
Reply With Quote
  #5  
Old 03-26-2004, 10:17 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: No teleportation?

Post originally by Bill at 2004-03-26 09:17:16
Converted from Phorums BB System


Sorry, I was talking true transmission of matter. Tele-location (for lack of a better term) would be possible but again, not culturally acceptable by many and not deemed practical by others. Cloning is expensive (and yes, space travel is too) but if a GM wanted to through such an element into the game I think it would work with the technology as described.

Sorry if there was any confusion.

Bill
Reply With Quote
  #6  
Old 03-26-2004, 10:24 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: No teleportation?

Post originally by Dan Davenport at 2004-03-26 09:24:52
Converted from Phorums BB System


I wouldn't think the cloning method of "teleportation" would be all that popular. How many people would be willing to commit suicide just so that exact duplicates of themselves could show up someplace else?

--
Dan Davenport
Reply With Quote
  #7  
Old 03-26-2004, 10:58 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: No teleportation?

Post originally by Bill at 2004-03-26 09:58:00
Converted from Phorums BB System


Dan Davenport wrote:
-------------------------------
I wouldn't think the cloning method of "teleportation" would be all that popular. How many people would be willing to commit suicide just so that exact duplicates of themselves could show up someplace else?

--
Dan Davenport

And even more so if you knew more about the Gren, one of the dominant races. They do not employ any of the invavsive (ie cybernetics) technologies believing their body to be holy and having a social bias away from such practices.

Reply With Quote
  #8  
Old 03-26-2004, 12:07 PM
RPGnet Reviews
Guest
 
Posts: n/a
RE: No teleportation?

Post originally by Giant Space Hamster at 2004-03-26 11:07:13
Converted from Phorums BB System


Well, times change.

Currently, we associate 'self' with our physical body. If personality can be encoded, we might not consider our current body part of our 'self'.

Check out 'Kiln People' by David Brin. It's really good, and explores this concept in some detail.

Dan Davenport wrote:
-------------------------------
I wouldn't think the cloning method of "teleportation" would be all that popular. How many people would be willing to commit suicide just so that exact duplicates of themselves could show up someplace else?
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 08:17 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.